Difference between revisions of "User talk:JBurgess"
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imported>Mrflippy |
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''Dynamic pathing?'' | '''Dynamic pathing?'''<br> | ||
I'm doing some research into dynamically generating dungeons, and was wondering if you knew if there was any way to alter cell pathing via scripts. It doesn't look like path nodes are treated like normal objects, so I'm guessing I probably can't use them with PlaceAtMe. Perhaps I could use AI scripts and Xmarkers to simulate pathing? Thanks. --[[User:Mrflippy|Mrflippy]] 18:39, 19 April 2006 (EDT) | I'm doing some research into dynamically generating dungeons, and was wondering if you knew if there was any way to alter cell pathing via scripts. It doesn't look like path nodes are treated like normal objects, so I'm guessing I probably can't use them with PlaceAtMe. Perhaps I could use AI scripts and Xmarkers to simulate pathing? Thanks. --[[User:Mrflippy|Mrflippy]] 18:39, 19 April 2006 (EDT) |