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  • Returns 1 if the player is currently in the Shivering Isles. Only toggled by using the gate in Pass [[Category: Functions]]
    412 bytes (55 words) - 10:24, 20 June 2008
  • ...map is designed to explain the organization of the [[:Category: Functions|Functions]] and [[:Category: Function Types|Function Types]] categories. <ul><li>[[List of Functions|All Functions]] &middot; [[:Category: Function Types|Function Types]]
    7 KB (762 words) - 21:05, 31 August 2011
  • ...is a simple function which sets a game engine flag indicating whether the player is in the Shivering Isles or not. It is used extensively by Oblivion.esm to This should be used whenever the player is moved to/from the Shivering Isles realm. In Oblivion.esm it is only used
    2 KB (368 words) - 15:55, 20 June 2008
  • ...mprehensive list (including OBSE and OBSE plugin functions), see [[List of Functions]]. |CS || [[Activate]] || Activate object.
    19 KB (2,671 words) - 15:39, 17 June 2011
  • ...r 0). If the Installed variable on that quest script is true (1), then the player has installed it. Otherwise, it will be false (0). Use the returned Install ==How to tell if the player is using OBSE==
    8 KB (1,416 words) - 10:10, 15 April 2010
  • ...mething along the lines of: Basics (variable types, blocktypes, commands), Functions, Basic scripts (stuff like the [[MessageBox Tutorial]] to further show how ...should Conditions really be under scripting? There are some condition only functions, etc. that might find a better home under a AI subcategory of Actor Behavio
    26 KB (4,215 words) - 01:40, 20 March 2008
  • #more virtual functions documented Implemented GetEquipmentSlotType. Fixed floating point return types for all functions. Considered an alpha release candidate.
    18 KB (1,583 words) - 16:37, 21 December 2023
  • This is a raw list of functions that is used to generate [[List of Functions]]. At this point, there is little but function name and source. Ideally the * '''Source''' - Should be source + version number of source release. E.g CS 1.2. E.g. OBSE 15.
    67 KB (6,285 words) - 03:31, 25 June 2015
  • *Quests the player can do in the game ...e Quest Name box name it something exciting as this is what appears in the player's journal ('''''Note:''' If you are adding dialogue to things that don't ap
    30 KB (5,609 words) - 00:33, 22 December 2010
  • # [[:Category:AI Functions|AI Functions]] (25) ## [[:Category:AI Functions (CS 1.0)|AI Functions (CS 1.0)]] (24)
    99 KB (5,004 words) - 17:57, 5 July 2010
  • This page lists all scripting functions including OBSE and OBSE plugin functions. |CS || [[Activate]] || Activate object.
    147 KB (14,535 words) - 12:30, 22 December 2020
  • The official 1.1 and 1.2 patches from Bethesda both impact the display of texture packs and the oper ...so happen because Bethesda changed the way the game loads BSA files in the 1.2 patch.
    86 KB (14,443 words) - 14:26, 21 December 2023
  • This is the primary discussion forum for the CS Wiki. Decisions made by the editors here on the Wiki will be posted here, a * [[Community Portal/User Defined Functions|User Defined Functions]]
    88 KB (14,287 words) - 05:03, 4 October 2012