Talk:De-Isolation Tutorial

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search

Feature Nomination[edit source]

It's an excellent article on some fairly important information; I think it's more-or-less a gimme on quality... the real question is, where the hell do we feature it?
Dragoon Wraith TALK 05:51, 21 March 2008 (EDT)

I think we're missing a category about editing TES files outside the CS, we can even turn it into a portal. But the problem is the lack of content. The only other tutorial that comes to my mind is the Mod Cleaning Tutorial, which is missing a chapter about TES4Edit.
--Qazaaq 09:14, 21 March 2008 (EDT)
Don't know - a separate category doesn't scream, "Hey, you need to know this" and this is pretty important. Maybe it should go in a Basics category?--Haama 11:54, 21 March 2008 (EDT)
OK, but... nomination? Is this "Feature-worthy"? Also, where would we like to feature it? Main Page, or some other Portal?

Can We Finish This?[edit source]

OK, the fight's long over, everyone's gone home. Can this get finished please? This is one of the better articles on the Wiki, and I'd really like to remove the "Unfinished" tag from it. I don't know enough on the subject to say what's missing, so Dev, or Wrye, or someone, would you mind figuring this out? Thanks
Dragoon Wraith TALK 15:26, 17 February 2008 (EST)

Done. Sorry for the long delay in cleaning this up. --Dev akm 14:22, 13 March 2008 (EDT)
Thank you very much. Glad to have this done.
Dragoon Wraith TALK 14:55, 13 March 2008 (EDT)

"Credits"[edit source]

Dev, I'd like to talk to you about the "credits" on this article. As per this discussion, they should be removed. While with the exception of a typo fix by ShadowDancer, they are true, it is the general feeling here that such credits run contrary to the goals of the Wiki, since they in effect claim ownership of a given article and discourage others from editing and improving the article.

What I've done on other articles is to add a note at the bottom, specifically thanking members who wrote the original articles. This seems to be the most fair, to me, since it maintains the sense of credit for writing an article, and gives users the opportunity to contact authors, while inviting other users to improve the article.

Given that you have specifically added the "credit" back on the article after it was removed by Wrye, I can only assume that you have specific feelings on this, so I'd like to discuss the situation before removing it myself. However, my personal feeling is that this article does not warrant a special ownership (as the Modding FAQ most likely does, considering that it is a mirror of your thread at the ESF), and so any indication that this article is "yours", which discourages others from contributing, is not acceptable. I am open to any disagreement you might like to offer, however.
Dragoon Wraith TALK 19:19, 17 July 2007 (EDT)

Yep (although I disagree with attributions even at bottom of page). Since this is a general policy issue already in discussion, it should continue at Article vs Discussion Distinctions. --Wrye 00:00, 18 July 2007 (EDT)
As suggested, I've responded on that page rather than here.--Dev akm 00:39, 18 July 2007 (EDT)

Notes[edit source]

I've moved Wrye's changes into a new page: ESP Mastering --Dev akm 19:04, 17 July 2007 (EDT)

ESMify (bit-flip)[edit source]

This was a link to a separate page, so the page was moved over to here.--Haama 11:50, 21 March 2008 (EDT)

Dependencies conflict with this method?[edit source]

So what about when you re-ESPify Alpha.esp after making some changes in Beta.esp, and then want to merge it with Beta.esp? It appears that the newly merged file is still dependent on Alpha.esp! --Nixlplix 20:00, 25 April 2008 (EDT)

Sounds like you want to use Merge to Master rather than a normal merge. --Dev akm 23:22, 25 April 2008 (EDT)
Aha! I'd started to try this but got thrown off by TES4Gecko wanting an ESM. I changed it to All Files, pointed at the ESMified plugin and the changes ESP, and everything seems to be cool when I ESPifiy the "alpha" plugin and check it out in-game. Thanks!--Nixlplix 06:44, 26 April 2008 (EDT)

Hair trouble[edit source]

A lot of what you said was not clear to me. The thing I’m doing is I am making my own dungeon. it’s a alid ruin in a lake. I got a mod a few days ago that I liked. Ren_Beauty pack. Is what it dose is add some hair skins that I thought where cooler then the ones oblivion gave me. I set up 2 kinds of unit’s. a boss and 2 body grads. I gave them a hair style that was long and had a blind fold. The TESCS shows the hair is moded so I saved it. When I started the game for a test run the boss had the blind fold but a hoarse shoe hare cut. The to female body grads had no blind fold and a hoarse shoe cut as well. <Exit game> restart TESCS. Then if I look at the npcs I created they have hoarse shoes. Is what id like to know is how do I set it up so that they will skill run the hair skin mods. My character runs the mod ok. All I need to know is how to fix it I don’t need some Gibberish about what it is. Just how to fix it.