Talk:GetActionRef

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search

Returns Attacker[edit source]

So Kyoma says here that GetActionRef can return the last actor to attack the calling actor if called within a OnHit block! That's potentially extremely useful, are there any other undocumented uses of it? Does anyone care to test this new discovery?
Dragoon Wraith TALK 07:28, 2 May 2008 (EDT)

Testing suggests Kyoma was probably mistaken. I've editted it back to how it was originally.
SkyRanger-1 11:09, 2 May 2008 (EDT)
Thanks for testing that. Please sign comments with ~~~~.
Dragoon Wraith TALK 18:52, 2 May 2008 (EDT)

Condition?[edit source]

Not sure whether this can be used as a condition--Haama 18:36, 6 July 2007 (EDT)

It only works from within an onTrigger/onActivate block, so no. Scruggs 13:49, 9 July 2007 (EDT)

Returns nothing?[edit source]

If nothing is trigger your object and you call getactionref , what does it return? Someone knows? --Vswe 11:47, 13 June 2008 (EDT)

If there is no ActionRef to return, it should return 0. Thus this should work:
set refVar to GetActionRef
if ( refVar )
  ;blah blah
else ; refVar == 0, hence there is no refVar
  ;whatever
endif
I haven't specifically tested GetActionRef for this, but that's how every other Record Variable Function works.
Dragoon Wraith TALK 11:58, 13 June 2008 (EDT)
Thanks for answearing. I also thought that but It didn't work. Now i found it was becuase the triggerbox was triggered by the room. --Vswe 14:24, 13 June 2008 (EDT)