Talk:GetShouldAttack

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This function returns 0 in a script. Tried, on a magic effect script, both

if (GetShouldAttack player)

and

set rSelf to GetSelf
if (rSelf.GetShouldAttack player)

They returned 0 for both mudcrabs and bandits, even when console usage showed the value should be 58, 80, and 82.
--Haama 23:45, 14 October 2008 (EDT)

Hmm... I wonder what I used in DangerSense, then... because it certainly works, and I thought I used this function... strange.
*too lazy to load up DangerSense and look*
Dragoon Wraith TALK 23:54, 14 October 2008 (EDT)
Nevermind - for some reason the poison I'm using is running on the player instead of the target (need to look at SetProjectilePoison a bit more, I guess)
--Haama 00:41, 15 October 2008 (EDT)
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