Talk:Resurrect

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Is it just me, or does resurrect crash the game rather than, y'know, resurrect people? Talkie Toaster 17:23, 13 April 2006 (EDT)

--Tegid 17:30, 13 April 2006 (EDT):I haven't tried this function, but are you sure you have a valid reference? That will crash the game like no ones business.
I've just been attempting to call it through spell scripteffects, in a quick kill (or sethealth -10) -> do stuff -> resurrect section, assuming I didn't need to pass it a reference in that way (and I realise that sounds like a pretty retarded thing to do, but...).Talkie Toaster 12:11, 14 April 2006 (EDT)
I've just run into a similar problem with the game crashing. It seems if you leave off the '1', it crashes to the desktop every time. So it looks like the '1' is not optional. austin316hockey 9:20, 16 May 2006 (EDT)
Some more discussion on this: Resurrect Question --DragoonWraith 00:03, 28 May 2006 (EDT)

Added example on resurrection's animation. --Mundane 21:34, 28 September 2006 (EDT)

Dragoon Wraith TALK 03:16, 29 September 2006 (EDT): Hmm... I'm not sure I'm following. Generally if you call an animation, it will override the current anim (or such is my understanding); how is this any different? It's just yet another case of an animation call overriding a previous call. Or is there something special going on here that is different from that? Animation is not my forte, so it could just be my ignorance.
No idea if this is at all relevant, but I don't think there even is a resurrect animation. What happens, is the NPC appears in the cell when the player is looking away. I tried that out in console in-game. The Imperial Dragon 21:54, 29 September 2006 (EDT)
In my experience, Resurrect 1 uses the same animation as an unconsconscious or knocked down NPC getting back to his feet, as the article says. When called without the flag (which only works in the console for me), the corpse disappears and the actor fades in standing upright at the same spot. Scruggs 23:01, 29 September 2006 (EDT)
What about the script for the Staff of Worms? That uses an animation, does it not? Or does it replace the dead NPC? The Imperial Dragon 23:12, 29 September 2006 (EDT)
Dragoon Wraith TALK 23:30, 29 September 2006 (EDT): The Staff of Worms has a hard-coded MGEF "Reanimate" (REAM I think), which does what it does. That's not terribly relevant, really. Good thinking though.