Talk:Yield

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Necromancers Yielding[edit source]

I'm working on a quest mod that would require the player to yield to a necromancer (it's a Necromancy quest) and talk to them. However, whatever I try I cannot get the Necromancers to yield to me. I've tried scripting a yield command, turning on "Allow Yields" in the combat types, everything I can think of. Any suggestions? --Joshua Boniface 23:08, 7 October 2006 (EDT)

Dragoon Wraith TALK 06:22, 8 October 2006 (EDT): Have you tried looking at the faction? I think that you're only supposed to be able to yeild to civilians, not outlaws.
By the way, great idea. I was planning on doing the same thing, but was too lazy to ever start.
--Joshua Boniface 10:56, 8 October 2006 (EDT): I tried unchecking the "Evil" box in the faction, but to no avail. I can understand the "only yield to civilians" idea, but shouldn't that be something you can change?
Yielding only works if the NPC would not normally attack you. So, you probably want to increase the necromancer's disposition to the player and/or reduce his aggression when the player yeilds. Alternatively, try setting the necromancer up as non-hostile in the editor (lower his aggression) and give him a script to startCombat when the player gets within a certain distance; since in this case he wouldn't normally attack you, yielding will probably work. Scruggs 11:55, 8 October 2006 (EDT)
--Joshua Boniface 11:58, 8 October 2006 (EDT): Alright, thanks a lot! This was driving me crazy!