Talk:Yield
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Necromancers Yielding[edit source]
I'm working on a quest mod that would require the player to yield to a necromancer (it's a Necromancy quest) and talk to them. However, whatever I try I cannot get the Necromancers to yield to me. I've tried scripting a yield command, turning on "Allow Yields" in the combat types, everything I can think of. Any suggestions? --Joshua Boniface 23:08, 7 October 2006 (EDT)
- Dragoon Wraith TALK 06:22, 8 October 2006 (EDT): Have you tried looking at the faction? I think that you're only supposed to be able to yeild to civilians, not outlaws.
- By the way, great idea. I was planning on doing the same thing, but was too lazy to ever start.
- --Joshua Boniface 10:56, 8 October 2006 (EDT): I tried unchecking the "Evil" box in the faction, but to no avail. I can understand the "only yield to civilians" idea, but shouldn't that be something you can change?
- Yielding only works if the NPC would not normally attack you. So, you probably want to increase the necromancer's disposition to the player and/or reduce his aggression when the player yeilds. Alternatively, try setting the necromancer up as non-hostile in the editor (lower his aggression) and give him a script to startCombat when the player gets within a certain distance; since in this case he wouldn't normally attack you, yielding will probably work. Scruggs 11:55, 8 October 2006 (EDT)
- --Joshua Boniface 11:58, 8 October 2006 (EDT): Alright, thanks a lot! This was driving me crazy!