User talk:Haama/FAR

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What is it?

Oh, and what's GetCurrentFrameIndex?
Dragoon Wraith TALK 01:26, 26 March 2009 (EDT)

The page will be a supplemental to the Global script page, describing how to use activator/object scripts as functions.
Not sure where you found GetCurrentFrameIndex, but it's a debug function scruggsy added into OBSE, v15, maybe v16... I'd have to look through my PMs to make sure... actually that reminds me...
--Haama 19:44, 26 March 2009 (EDT)
Oops, forgot to actually say what GetCurrentFrameIndex does... OK, typed up a few tries and deleted. Let's try what I used it for - I made a test file to determine when scripts would run. That is, when you add an item we know the script will run later, but it's unclear if it's that frame or the next frame. GCFI keeps a running counter of which frame Oblivion is in, from 0 to 20, rolling back to 0 at 21. So, it's useful for determining script timing and "tells you what frame Oblivion is in" (which isn't true since it's 0-20, but, yeah, something like that).
--Haama 11:53, 27 March 2009 (EDT)

Interesting ! Learned a few things already. Looking forward for the completed article. In any case, I suppose you'll be adding info about the upcoming Activate2. shadeMe TALK 11:45, 27 March 2009 (EDT)

Yep, it'll be part of the article. I'll probably save it for the nest depth limitation section. Might put it up top, because Activate2 will basically depreciate Activate.
--Haama 11:53, 27 March 2009 (EDT)

Wonderful ! By the way, is GetCurrentFrameIndex a v17 function , cause I can't seem to find it in the command Doc ? -- shadeMe TALK 06:29, 28 March 2009 (EDT)