User talk:Kkuhlmann

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Shouldn't "scripting/conditions" on the main page be under "quests" instead? --JOG 15:19, 17 April 2006 (EDT)

--Kkuhlmann 15:29, 17 April 2006 (EDT): Why? Conditions are script functions, and can be applied to other things besides quests and dialogue (AI packages, Idle Manager entries).


The page tells nothing about scripting only about choosing conditions in the dialogue-window, and all links on the page are also dialogue/quest related (the only thing related to scripting was the cathegory "scripting" that I removed when I added the cathegory "quests")--JOG 15:38, 17 April 2006 (EDT)

--Kkuhlmann 15:45, 17 April 2006 (EDT): I put the scripting category back in. The conditions dialogue is exactly the same in any window it appears in. And there are links to package, idles ... which are not quest related. The point is -- conditions are not specific to quests. They are used by quests (your link to the quest category is a good idea) but are ultimately, in my opinion, about scripting -- because to use them correctly, you need to know what the script functions do.

--JOG 15:53, 17 April 2006 (EDT) Now that you say it, I also found it a bit strange that dialogue is a subsection of quests and not vice-versa. Sure, you need to know a bit about scripting for Conditions, but it's a bit confusing (at least it was for me): first there is no info in the quests-section about the "Conditions"-part of the Dialog-window. And then you find info in the scripting session that isn't useful while working with the script-editor. How about adding "Conditions" to both sections on the main window? ;)


I've been playing with includes today, take a look at Category:Crime - it now includes Crime as overview text. You might find this useful in other places. --Halo112358 20:18, 22 April 2006 (EDT)


I've been trying to add my World Space Tutorial to the Subcategories list in the tutorials section, but I can't seem to be able to do this. Did I make a mistake? TheImperialDragon 13:55, 3 June 2006 (EDT)

Sorry, found out that I have to make an entirely new page to do this, but why is it that the page can't simply be moved? TheImperialDragon 21:25, 3 June 2006 (EDT)

Dragoon Wraith TALK 11:49, 4 June 2006 (EDT): What are you talking about? You don't need to create a new page to add it to a category, you just add [[Category: <whatever>]] to the end of it. I simply moved your page in order to get the name right.
No, I wanted to turn a page into a category, not add it to a category.
What happened was that when I tried to move the page to [[Category:World Space Tutorial]], it displayed an error, saying that it is a special type of page, and thus it cannot be moved (or turned into a category). Is this not supposed to happen? TheImperialDragon 13:08, 4 June 2006 (EDT)
Dragoon Wraith TALK 13:32, 4 June 2006 (EDT): That is correct, you cannot move to or from a category. Would mess things up if you did. Copy and pasting, and setting up a redirect, isn't hard.

I hope it's okay when I place a bug report here, but postings on the forum are too fast on page 10+

It's about the AddTopic Box in Dialogue:

When you add new infos to existing topics (e.g. GREETING) then the AddTopic box only works for the mod that is loaded as the last one (and doesn't get its FormIDs changed.)

I sniffed a bit in the ESP with a Hex-Editor and found out that the entry for the info-line contains the FormID of the topic that is added in the Add-Topic-box.


When a plugin isn't the last in the list, the FormID of this new topic is adapted (e.g. 01001234 to 02001234)

But the FormID that is stored in the Addtopic-data for the new line in the GREETINGS-topic is not changed. The game still looks for a topic with the FormID 01001234 but can't find it and thus the topic isn't displayed.

This doesn't happen for choices, and the AddTopic box works fine with new topics, so I assume the bug is that the routine that changes the AddTopic-entries decides whether to change the entry or not by looking at the FormID of the topic in which the line is spoken, while it should look at the contents of the Add-Topic box.


You can also reproduce this in the Construction Set. Addtopic-entries in GREETINGS or other topics from Oblivion.esm will be gone in the non-active plugin

--JOG 15:59, 6 June 2006 (EDT)