Difference between revisions of "Category:Jumping"
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imported>Csimbi m (Added link to settings) |
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There are other variables to jumping, however these are not known yet: [[fJumpDoubleMult]], [[fJumpFallRiderMult]], [[fJumpFallSkillBase]], [[fJumpFallSkillMult]], [[fJumpFallTimeBase]], [[fJumpFallTimeMin]], [[fJumpFallTimeMult]], [[fJumpFallVelocityMin]] | There are other variables to jumping, however these are not known yet: [[fJumpDoubleMult]], [[fJumpFallRiderMult]], [[fJumpFallSkillBase]], [[fJumpFallSkillMult]], [[fJumpFallTimeBase]], [[fJumpFallTimeMin]], [[fJumpFallTimeMult]], [[fJumpFallVelocityMin]] | ||
[[Category:Settings]] |
Revision as of 17:23, 22 January 2007
Any time during the game when the player presses the jump button - and the player is able to jump (e.g. not flying or swimming) - the game will calculate a jump height based on Acrobatics, fJumpHeightMin and fJumpHeightMax.
The actual height of the jump will be between fJumpHeightMin and fJumpHeightMax based on Acrobatics:
JumpHeight = fJumpHeightMin + (fJumpHeightMax - fJumpHeightMin) / 100 * Acrobatics
For example, when one has a skill of 10 in Acrobatics, the calculation will be:
JumpHeight = 64 + (164 - 64) / 100 * 10 = 74
While the player is in the air, fJumpMoveBase and fJumpMoveMult governs air control.
There are other variables to jumping, however these are not known yet: fJumpDoubleMult, fJumpFallRiderMult, fJumpFallSkillBase, fJumpFallSkillMult, fJumpFallTimeBase, fJumpFallTimeMin, fJumpFallTimeMult, fJumpFallVelocityMin
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