Difference between revisions of "Category:Jumping"
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The actual height of the jump will be between [[fJumpHeightMin]] and [[fJumpHeightMax]] based on [[Acrobatics]]: | The actual height of the jump will be between [[fJumpHeightMin]] and [[fJumpHeightMax]] based on [[Acrobatics]]: | ||
'''JumpHeight = [[fJumpHeightMin]] | '''JumpHeight = [[fJumpHeightMin]] ([[fJumpHeightMax]] - [[fJumpHeightMin]]) / 100 * [[Acrobatics]]''' | ||
For example, when one has a skill of 10 in Acrobatics, the calculation will be: | For example, when one has a skill of 10 in Acrobatics, the calculation will be: | ||
JumpHeight = 64 | JumpHeight = 64 (164 - 64) / 100 * 10 = 74 | ||
While the player is in the air, [[fJumpMoveBase]] and [[fJumpMoveMult]] governs air control. | While the player is in the air, [[fJumpMoveBase]] and [[fJumpMoveMult]] governs air control. |
Revision as of 00:13, 7 June 2007
Any time during the game when the player presses the jump button - and the player is able to jump (e.g. not flying or swimming) - the game will calculate a jump height based on Acrobatics, fJumpHeightMin and fJumpHeightMax.
The actual height of the jump will be between fJumpHeightMin and fJumpHeightMax based on Acrobatics:
JumpHeight = fJumpHeightMin (fJumpHeightMax - fJumpHeightMin) / 100 * Acrobatics
For example, when one has a skill of 10 in Acrobatics, the calculation will be:
JumpHeight = 64 (164 - 64) / 100 * 10 = 74
While the player is in the air, fJumpMoveBase and fJumpMoveMult governs air control.
There are other variables to jumping, however these are not known yet: fJumpDoubleMult, fJumpFallRiderMult, fJumpFallSkillBase, fJumpFallSkillMult, fJumpFallTimeBase, fJumpFallTimeMin, fJumpFallTimeMult, fJumpFallVelocityMin
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