Difference between revisions of "Category:Jumping"
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The actual height of the jump will be between [[fJumpHeightMin]] and [[fJumpHeightMax]] based on [[Acrobatics]]: | The actual height of the jump will be between [[fJumpHeightMin]] and [[fJumpHeightMax]] based on [[Acrobatics]]: | ||
JumpHeight = [[fJumpHeightMin]] + ([[fJumpHeightMax]] - [[fJumpHeightMin]]) * [[Acrobatics]]/100 | |||
For example, when one has a skill of 10 in Acrobatics, the calculation will be: | For example, when one has a skill of 10 in Acrobatics, the calculation will be: | ||
JumpHeight = 64 + (164 - 64) / 100 | JumpHeight = 64 + (164 - 64) * 10/100 = 74 | ||
While the player is in the air, [[fJumpMoveBase]] and [[fJumpMoveMult]] governs air control. | While the player is in the air, [[fJumpMoveBase]] and [[fJumpMoveMult]] governs air control. | ||
There are other variables to jumping, however these are not known yet: [[fJumpDoubleMult]], [[fJumpFallRiderMult]], [[fJumpFallSkillBase]], [[fJumpFallSkillMult]], [[fJumpFallTimeBase]], [[fJumpFallTimeMin]], [[fJumpFallTimeMult]], [[fJumpFallVelocityMin]] | There are other variables to jumping, however these are not known yet: [[fJumpDoubleMult]], [[fJumpFallRiderMult]], [[fJumpFallSkillBase]], [[fJumpFallSkillMult]], [[fJumpFallTimeBase]], [[fJumpFallTimeMin]], [[fJumpFallTimeMult]], [[fJumpFallVelocityMin]] | ||
'''See Also: ''' | |||
[[Acrobatics]] | |||
<div><span style="font-size: 142%; font-weight: bold;">Articles in category "Jumping"</span></div> | |||
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There are 12 articles in this category. | |||
{| border="0" cellpadding="0" cellspacing="0" | |||
|width="5"| | |||
|width="285"|<span style="font-size: 132%; font-weight: bold;">F</span> | |||
|width="5"| | |||
|width="200"|<span style="font-size: 132%; font-weight: bold;">F cont.</span> | |||
|width="5"| | |||
|width="200"|<span style="font-size: 132%; font-weight: bold;">F cont.</span> | |||
|- | |||
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|<li type="square">[[FJumpDoubleMult]] | |||
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|<li type="square">[[FJumpFallTimeBase]] | |||
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|<li type="square">[[FJumpHeightMax]] | |||
|- | |||
| | |||
|<li type="square">[[FJumpFallRiderMult]] | |||
| | |||
|<li type="square">[[FJumpFallTimeMin]] | |||
| | |||
|<li type="square">[[FJumpHeightMin]] | |||
|- | |||
| | |||
|<li type="square">[[FJumpFallSkillBase]] | |||
| | |||
|<li type="square">[[FJumpFallTimeMult]] | |||
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|<li type="square">[[FJumpMoveBase]] | |||
|- | |||
| | |||
|<li type="square">[[FJumpFallSkillMult]] | |||
| | |||
|<li type="square">[[FJumpFallVelocityMin]] | |||
| | |||
|<li type="square">[[FJumpMoveMult]] | |||
|- | |||
|} | |||
[[Category:Settings]] | |||
[[Category:Settings By Concept]] | |||
[[Category:Gameplay]] |
Latest revision as of 21:52, 1 May 2008
Any time during the game when the player presses the jump button - and the player is able to jump (e.g. not flying or swimming) - the game will calculate a jump height based on Acrobatics, fJumpHeightMin and fJumpHeightMax.
The actual height of the jump will be between fJumpHeightMin and fJumpHeightMax based on Acrobatics:
JumpHeight = fJumpHeightMin + (fJumpHeightMax - fJumpHeightMin) * Acrobatics/100
For example, when one has a skill of 10 in Acrobatics, the calculation will be:
JumpHeight = 64 + (164 - 64) * 10/100 = 74
While the player is in the air, fJumpMoveBase and fJumpMoveMult governs air control.
There are other variables to jumping, however these are not known yet: fJumpDoubleMult, fJumpFallRiderMult, fJumpFallSkillBase, fJumpFallSkillMult, fJumpFallTimeBase, fJumpFallTimeMin, fJumpFallTimeMult, fJumpFallVelocityMin
See Also:
Acrobatics
There are 12 articles in this category.
This category currently contains no pages or media.