Difference between revisions of "Category:Jumping"
imported>ShadowDancer m (formatting) |
imported>ABO (slightly re-arranged formulas to be consistent with other formulas.) |
||
(One intermediate revision by one other user not shown) | |||
Line 3: | Line 3: | ||
The actual height of the jump will be between [[fJumpHeightMin]] and [[fJumpHeightMax]] based on [[Acrobatics]]: | The actual height of the jump will be between [[fJumpHeightMin]] and [[fJumpHeightMax]] based on [[Acrobatics]]: | ||
JumpHeight = [[fJumpHeightMin]] + ([[fJumpHeightMax]] - [[fJumpHeightMin]]) * [[Acrobatics]]/100 | |||
For example, when one has a skill of 10 in Acrobatics, the calculation will be: | For example, when one has a skill of 10 in Acrobatics, the calculation will be: | ||
JumpHeight = 64 + (164 - 64) / 100 | JumpHeight = 64 + (164 - 64) * 10/100 = 74 | ||
While the player is in the air, [[fJumpMoveBase]] and [[fJumpMoveMult]] governs air control. | While the player is in the air, [[fJumpMoveBase]] and [[fJumpMoveMult]] governs air control. | ||
Line 60: | Line 60: | ||
[[Category:Settings]] | [[Category:Settings]] | ||
[[Category:Settings By Concept]] | |||
[[Category:Gameplay]] | [[Category:Gameplay]] |
Latest revision as of 21:52, 1 May 2008
Any time during the game when the player presses the jump button - and the player is able to jump (e.g. not flying or swimming) - the game will calculate a jump height based on Acrobatics, fJumpHeightMin and fJumpHeightMax.
The actual height of the jump will be between fJumpHeightMin and fJumpHeightMax based on Acrobatics:
JumpHeight = fJumpHeightMin + (fJumpHeightMax - fJumpHeightMin) * Acrobatics/100
For example, when one has a skill of 10 in Acrobatics, the calculation will be:
JumpHeight = 64 + (164 - 64) * 10/100 = 74
While the player is in the air, fJumpMoveBase and fJumpMoveMult governs air control.
There are other variables to jumping, however these are not known yet: fJumpDoubleMult, fJumpFallRiderMult, fJumpFallSkillBase, fJumpFallSkillMult, fJumpFallTimeBase, fJumpFallTimeMin, fJumpFallTimeMult, fJumpFallVelocityMin
See Also:
Acrobatics
There are 12 articles in this category.
This category currently contains no pages or media.