Difference between revisions of "Talk:Races"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Qazaaq
imported>DragoonWraith
Line 25: Line 25:
:It does show up for me (nr 38 with all search options checked). Just not as a title match. There's nothing we can do about that (except changing the title to Race).
:It does show up for me (nr 38 with all search options checked). Just not as a title match. There's nothing we can do about that (except changing the title to Race).
:--[[User:Qazaaq|Qazaaq]] 08:18, 9 January 2009 (EST)
:--[[User:Qazaaq|Qazaaq]] 08:18, 9 January 2009 (EST)
::Added a Redirect from Race to Races. Unfortunately, the Search does not, by default, include redirects and apparently there is no way to make it do so (I asked them, they said they don't have any option to do that), so that's only somewhat helpful...
::[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 13:16, 9 January 2009 (EST)

Revision as of 13:16, 9 January 2009

Under Body Data in the article it says "Specify body model and texture files...". Is it even possible to change the body model (other than the tail)? --Stickman 14:20, 26 March 2006 (EST)


I found that in the Object Window, under WorldObjects>Characters there are a bunch of EditorIDs which point to a few body NIFs. I think the same NIFs are used for most of the races, with only the textures overridden.

Interestingly, the StarkRealityFemaleUpperBody object has a model value of "Characters\_Male\FemaleUpperBody.NIF", and I noticed that in the meshes archive there is a FemaleUpperBodyNude.NIF. To me this just begs for a nude mod.  ;)

However, I haven't figured out how to assign a new NIF to one of those objects. The dialog box that comes up has a button to assign the NIF file, but I can't get it to do anything other than give me an error message "Invalid path".--Mozz 21:37, 26 March 2006 (EST)

Update: I figured out the "Invalid path". The NIF you select must be inside a subdirectory of your Oblivion install directory. Once I moved the unpacked BSA contents into the game's Data subdirectory I was able to select from the built-in NIFs.--Mozz 21:47, 26 March 2006 (EST)

Update 2: Okay, that didn't work, but Gameplay>Settings... and editing sRaceFemaleUpperBodyModel did. I find it surprising that the same model is used for so many races and just textures are used to vary the appearance. But I guess it makes sense if you have some control over the parameters of the model. Hmm.--Mozz 22:08, 26 March 2006 (EST)


Help!

All the meshes and textures I want to choose from are very limited, like I only have characters/hair/khajithair, and many other things like this!

You have to extract the BSA files into your oblivion directory to select a stock texture. (see BSA Unpackers)
--Qazaaq 18:04, 6 March 2008 (EST)

Needs Search Optimization

Searching for "Race" doesn't show this page in the results. But it does for "Races". A little meta optimization will help -- shademe 05:00, 9 January 2009 (EST)

It does show up for me (nr 38 with all search options checked). Just not as a title match. There's nothing we can do about that (except changing the title to Race).
--Qazaaq 08:18, 9 January 2009 (EST)
Added a Redirect from Race to Races. Unfortunately, the Search does not, by default, include redirects and apparently there is no way to make it do so (I asked them, they said they don't have any option to do that), so that's only somewhat helpful...
Dragoon Wraith TALK 13:16, 9 January 2009 (EST)