Difference between revisions of "Category:Actor Behavior"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
 
imported>Clearance
m (corrected link)
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
Actor behavior incorporates packages, AI attributes, and behavior enforced through code.
An [[:Category:Actors|actor's]] visible actions in game are collectively referred to as its '''behavior'''.  Different aspects of an actor's behavior can be customized by modders.  An actor's decisions during [[:Category:Combat|combat]], lines of [[:Category:Dialogue|dialogue]], [[:Category:Path Finding|path finding]] choices, and even eating and sleeping habits, can be adjusted in various ways.
 
'''For information on how to customize an actor's behavior, see:'''
:*[[AI Button|AI Settings]]
:*[[AI Package|AI Packages]]
:*[[Combat Style]]
:*[[:Category:Dialogue|Dialogue]]
:*[[:Category:Detection|Detection]]
:*[[Pathing and Playtesting]]
:*[[:Category:Actor Tutorials|Actor Tutorials]]

Latest revision as of 03:04, 28 November 2010

An actor's visible actions in game are collectively referred to as its behavior. Different aspects of an actor's behavior can be customized by modders. An actor's decisions during combat, lines of dialogue, path finding choices, and even eating and sleeping habits, can be adjusted in various ways.

For information on how to customize an actor's behavior, see:

Subcategories

This category has the following 7 subcategories, out of 7 total.

A

C

D

F

P

Pages in category "Actor Behavior"

The following 2 pages are in this category, out of 2 total.