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Difference between revisions of "FActorLuckSkillMult"

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imported>ShadowDancer
m (formatting, typo)
imported>DragoonWraith
(moving discussion to Talk page...)
 
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*[[IActorLuckSkillBase|iActorLuckSkillBase]]
*[[IActorLuckSkillBase|iActorLuckSkillBase]]
*[[Fatigue Game Settings]]
*[[Fatigue Game Settings]]
Note - I've deduced this looking at alchemy, and haven't tried it for other skills. I assume that it's the same for other skills, though (anyone who feels they know this is true for other skills, please erase this note)
<br>--[[User:Haama|Haama]] 21:02, 10 July 2007 (EDT)
I've confirmed that this eqn is right for Block, however there seems to be some limits applied so that the combined block skill and luck modifier is within 0 to 75. However block is unusual in that I had to set the block skill below 25 to avoid the Apprentice block perk and set rather weird game settings to push it that far...


<div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]</p></div>
<div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]</p></div>

Latest revision as of 04:06, 5 January 2008

Description

One of the two game settings used to determine the Effective Skill Level. At default, Luck adds two effective skill levels for every five points of Luck past 50. The equation for the LuckModifier effective skill levels added due to luck is:

LuckModifier = iActorLuckSkillBase + fActorLuckSkillMult * Luck

This is often combined with a FatigueFactor (see Fatigue Game Settings) to give a ModifiedSkill.

Default value

0.4000


See also:[edit | edit source]