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Difference between revisions of "FActorLuckSkillMult"
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imported>ShadowDancer m (formatting, typo) |
imported>DragoonWraith (moving discussion to Talk page...) |
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*[[IActorLuckSkillBase|iActorLuckSkillBase]] | *[[IActorLuckSkillBase|iActorLuckSkillBase]] | ||
*[[Fatigue Game Settings]] | *[[Fatigue Game Settings]] | ||
<div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]</p></div> | <div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]</p></div> |
Latest revision as of 04:06, 5 January 2008
Description |
One of the two game settings used to determine the Effective Skill Level. At default, Luck adds two effective skill levels for every five points of Luck past 50. The equation for the LuckModifier effective skill levels added due to luck is: LuckModifier = iActorLuckSkillBase + fActorLuckSkillMult * Luck This is often combined with a FatigueFactor (see Fatigue Game Settings) to give a ModifiedSkill. |
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Default value |
0.4000 |