Difference between revisions of "Category:Actor Behavior"

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(Added an explanation of actor behavior and links to relevant customization articles.)
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Actor behavior incorporates packages, AI attributes, and behavior enforced through code.
An [[:Category:Actors|actor's]] visible actions in game are collectively referred to as its '''behavior'''.  Different aspects of an actor's behavior can be customized by modders.  An actor's decisions during [[:Category:Combat|combat]], lines of [[:Category:Dialogue|dialogue]], [[:Category:Path Finding|path finding]] choices, and even eating and sleeping habits, can be adjusted in various ways.
 
'''For information on how to customize an actor's behavior, see:'''
:*[[AI Button|AI Settings]]
:*[[:Category:Packages|Packages]]
:*[[Combat Style]]
:*[[Pathing and Playtesting]]
:*[[:Category:Dialogue|Dialogue]]

Revision as of 15:00, 11 January 2008

An actor's visible actions in game are collectively referred to as its behavior. Different aspects of an actor's behavior can be customized by modders. An actor's decisions during combat, lines of dialogue, path finding choices, and even eating and sleeping habits, can be adjusted in various ways.

For information on how to customize an actor's behavior, see:

Subcategories

This category has the following 7 subcategories, out of 7 total.

A

C

D

F

P

Pages in category "Actor Behavior"

The following 2 pages are in this category, out of 2 total.