Difference between revisions of "Portal:Scripting"
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imported>DragoonWraith (formatting) |
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*Give feedback about this portal on [[:{{NAMESPACE}} talk:{{PAGENAME}}|it's TALK page]]! | *Give feedback about this portal on [[:{{NAMESPACE}} talk:{{PAGENAME}}|it's TALK page]]! | ||
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*[[Oblivion Script Extender]] | *[[Oblivion Script Extender]] | ||
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[[Category: Scripting]] | [[Category: Scripting]] |
Revision as of 00:56, 20 March 2008
The Scripting Portal
With scripts the standard action of objects can be changed and new actions can be created, but scripts can also enhance actor behavior, change quests and sometimes influence dialogue.
Scripts are limited to the functions available, most of them are provided by the game and a few are provided by the 1.2 patch. The Oblivion Script Extender greatly increases the number of functions and thereby the capabilities of scripting.
FeaturedStart Your ModThe aim of this tutorial is to teach modders how to make their mods start the next time the player loads a save file with the mod activated. The method described is similar to the way that every official mod in integrated into the game, thus creating a more professional feel to your mod. The majority of mods I have downloaded require the player to:
By the end of this tutorial you should be able to make a mod that:
Tutorials
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Things you can do
Getting StartedRelated PagesTroubleshootingRelated Portals |