Difference between revisions of "FActorLuckSkillMult"

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imported>ABO
(re-arranged and simplified eqn, and added "Fatigue Game Settings" link)
imported>Haama
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One of the two game settings used to determine the [[Effective Skill Level]]. At default, [[Luck]] adds two effective skill levels for every five points of [[Luck]] past 50. The equation for the LuckModifier effective skill levels added due to luck is;
One of the two game settings used to determine the [[Effective Skill Level]]. At default, [[Luck]] adds two effective skill levels for every five points of [[Luck]] past 50. The equation for the LuckModifier effective skill levels added due to luck is:
  LuckModifier = iActorLuckSkillBase + fActorLuckSkillMult * Luck
  LuckModifier = iActorLuckSkillBase + fActorLuckSkillMult * Luck



Revision as of 08:24, 19 July 2007

Description

One of the two game settings used to determine the Effective Skill Level. At default, Luck adds two effective skill levels for every five points of Luck past 50. The equation for the LuckModifier effective skill levels added due to luck is:

LuckModifier = iActorLuckSkillBase + fActorLuckSkillMult * Luck

This is often combined with a FatigueFactor (see Fatigue Game Settings to give a ModifiedSkill.

Default value

0.4000



See also:


Note - I've deduced this looking at alchemy, and haven't tried it for other skills. I assume that it's the same for other skills, though (anyone who feels they know this is true for other skills, please erase this note)
--Haama 21:02, 10 July 2007 (EDT)

I've confirmed that this eqn is right for Block, however there seems to be some limits applied so that the combined block skill and luck modifier is within 0 to 75. However block is unusual in that I had to set the block skill below 25 to avoid the Apprentice block perk and set rather wierd game settings to push it that far...