Difference between revisions of "Category:Building and Editing"

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== The Construction Set ==
== The Construction Set ==


When creating and editing [[Mod|mods]] with the [[The Elder Scrolls Construction Set|Construction Set]], you will primarily be concerned with three windows: the [[Object Window]], the [[Render Window]], and the [[Cell View Window]].  If you are not already familiar with the use of these three windows, you should learn about them now.  For information on the general use of the '''Construction Set''', see [[A beginner's guide, lesson 1 - The Construction Set Primer]].
When creating and editing [[Glossary#M|mods]] with the [[The Elder Scrolls Construction Set|Construction Set]], you will primarily be concerned with three windows: the [[Object Window]], the [[Render Window]], and the [[Cell View Window]].  If you are not already familiar with the use of these three windows, you should learn about them now.  For information on the general use of the '''Construction Set''', see [[A beginner's guide, lesson 1 - The Construction Set Primer]].


=== General Mod Building ===
=== General Mod Building ===

Revision as of 19:22, 5 June 2008

The Construction Set

When creating and editing mods with the Construction Set, you will primarily be concerned with three windows: the Object Window, the Render Window, and the Cell View Window. If you are not already familiar with the use of these three windows, you should learn about them now. For information on the general use of the Construction Set, see A beginner's guide, lesson 1 - The Construction Set Primer.

General Mod Building

A typical mod building workflow involves loading a Cell from the Cell View Window into the Render Window, and then adding an object from the Object Window into the cell. An object may be a simple item such as a plate on a table, or something more complicated such as an actor, with the ability to interact with the player in a meaningful way. For more information on creating and editing objects, see:


Another common task is the creation of interior areas such as houses, shops, and dungeons. For information on these topics, see:


Modders may also wish to edit the landscape of an exterior cell. Before attempting this, it is a good idea to have at least a passing familiarity with the concept of World Spaces and Cells. For information on this, see:


It is best to become familiar with the above building projects before attempting to create a quest. Even the most simple of quests generally involve a little of all of the skills mentioned above. To learn more about creating a quest, see:

Subcategories

This category has the following 2 subcategories, out of 2 total.

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Pages in category "Building and Editing"

The following 2 pages are in this category, out of 2 total.