Difference between revisions of "Category:Items"

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imported>Dev akm
(→‎Reference Fields: link to reference page)
imported>Ronyn
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*'''ID:''' The object name. Cannot include any spaces or special characters. Must be unique in the set of all IDs for all object types.
*'''ID:''' The object name. Cannot include any spaces or special characters. Must be unique in the set of all IDs for all object types.
*'''Name:''' Display name.
*'''Name:''' Display name.
*'''Weight:''' Weight of the object.
*'''Weight:''' Weight of the object, in ounces.
*'''Value:''' Base price for buy and selling the object.
*'''Value:''' Base price for buy and selling the object.
*'''Quest Item:''' If checked, the item cannot be dropped by the player. It's weight is ignored.
*'''Quest Item:''' If checked, the item cannot be dropped by the player. It's weight is ignored.

Revision as of 21:41, 25 May 2009

Items are objects that can be held in the player's inventory. They all have an Inventory icon, a 3D object to represent it in the world, weight and value, but each type of item has additional data attached to it.

There are two notable exceptions; Leveled Items and Potions. Leveled Items are discussed in the section on Leveled Lists. Potions are also items that can be held in the player's inventory, but they are located in the Magic group instead of the Items group.

Fields Common to Most Items

  • ID: The object name. Cannot include any spaces or special characters. Must be unique in the set of all IDs for all object types.
  • Name: Display name.
  • Weight: Weight of the object, in ounces.
  • Value: Base price for buy and selling the object.
  • Quest Item: If checked, the item cannot be dropped by the player. It's weight is ignored.
  • NIF: File name for the 3D art used to display it in the world.
  • DDS: File name for the icon art used in the inventory screens.
  • Script: The script file attached to each reference of the object in the world.
  • ... Button: Opens a window for viewing and editing the script.


Reference Fields

These fields are common to all item references. They apply to potions as well.

  • Ownership Tab: Indicates the owner or faction owner of the reference. This data supercedes the ownership of the cell.
  • Extra Tab:
   Count: the number of items represented by the physical reference.
   Health: Current health of the item. Default is the health shown for the object.
   Charge: Current enchantment charge for the item. Default is the enchantment shown for the object.
   Time Left: Not used.
   Soul: The current soul size filling the soul gem reference.
                                                    

For a more complete explanation of Reference Fields, see Reference.

Pages in category "Items"

The following 13 pages are in this category, out of 13 total.