Difference between revisions of "Category:Jumping"

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The actual height of the jump will be between [[fJumpHeightMin]] and [[fJumpHeightMax]] based on [[Acrobatics]]:
The actual height of the jump will be between [[fJumpHeightMin]] and [[fJumpHeightMax]] based on [[Acrobatics]]:


'''JumpHeight = [[fJumpHeightMin]]   ([[fJumpHeightMax]] - [[fJumpHeightMin]]) / 100 * [[Acrobatics]]'''
'''JumpHeight = [[fJumpHeightMin]] + ([[fJumpHeightMax]] - [[fJumpHeightMin]]) / 100 * [[Acrobatics]]'''


For example, when one has a skill of 10 in Acrobatics, the calculation will be:
For example, when one has a skill of 10 in Acrobatics, the calculation will be:


JumpHeight = 64   (164 - 64) / 100 * 10 = 74
JumpHeight = 64 + (164 - 64) / 100 * 10 = 74


While the player is in the air, [[fJumpMoveBase]] and [[fJumpMoveMult]] governs air control.
While the player is in the air, [[fJumpMoveBase]] and [[fJumpMoveMult]] governs air control.

Revision as of 17:18, 7 June 2007

Any time during the game when the player presses the jump button - and the player is able to jump (e.g. not flying or swimming) - the game will calculate a jump height based on Acrobatics, fJumpHeightMin and fJumpHeightMax.

The actual height of the jump will be between fJumpHeightMin and fJumpHeightMax based on Acrobatics:

JumpHeight = fJumpHeightMin + (fJumpHeightMax - fJumpHeightMin) / 100 * Acrobatics

For example, when one has a skill of 10 in Acrobatics, the calculation will be:

JumpHeight = 64 + (164 - 64) / 100 * 10 = 74

While the player is in the air, fJumpMoveBase and fJumpMoveMult governs air control.

There are other variables to jumping, however these are not known yet: fJumpDoubleMult, fJumpFallRiderMult, fJumpFallSkillBase, fJumpFallSkillMult, fJumpFallTimeBase, fJumpFallTimeMin, fJumpFallTimeMult, fJumpFallVelocityMin

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