Category:Skills

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Defines the skills used in the game. New skills cannot be created in the editor -- only the 21 predefined skills are available -- but some aspects of how they work can be modified.


  • Governing Attribute: This determines what attribute gains potential bonus points when the skill is used.
  • Specialization: Which specialization category does the skill belong to: Combat, Magic, or Stealth. Major skills that match the specialization of the class will go up faster.
  • Actions: These are hardcoded for each skill.
  • Use Value: The multiplier on the Use formula to determine how many uses of that action are necessary to increase the skill by 1 point.
  • Skill Image: The image displayed when that skill advances to a new rank.
  • Skill Description: This text appears in the player's interface, as well as on the character creation menu (see ShowClassMenu).
  • Perk Text: This text is displayed when the player's skill reaches the appropriate level: Apprentice (25), Journeyman (50), Expert (75), Master (100). These threshold values are determined by the following game settings: iSkillApprenticeMin, iSkillJourneymanMin, iSkillExpertMin, iSkillMasterMin.