Difference between revisions of "A beginner's guide, lesson 7 - Using Scripts in Quests"

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m
→‎The Final Chamber: Fixing topic conditions
imported>Pyrocow
m (→‎Designing an Object Script: Fixed some topic conditions (stage checks were at 50 instead of 60))
imported>Pyrocow
m (→‎The Final Chamber: Fixing topic conditions)
Line 975: Line 975:
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* GetIsId  BGBlair == 1
* GetIsId  BGBlair == 1
* GetStage BGM001 < 95
* GetStage BGM001 >= 80
* GetStage BGM001 == 90
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|-
!  ADD TOPICS
!  ADD TOPICS
Line 1,008: Line 1,007:
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|   
* GetIsId  BGBrown == 1
* GetIsId  BGBrown == 1
* GetStage BGM001 == 90
* GetStage BGM001 >= 95
|-
|-
!  ADD TOPICS
!  ADD TOPICS
Line 1,034: Line 1,033:
|   
|   
* GetIsId  BGBrown == 1
* GetIsId  BGBrown == 1
* GetStage BGM001 >= 90
* GetStage BGM001 >= 95
|-
|-
!  ADD TOPICS
!  ADD TOPICS
Line 1,069: Line 1,068:
|   
|   
* GetIsId  BGBrown == 1
* GetIsId  BGBrown == 1
* GetStage BGM001 >= 90
* GetStage BGM001 >= 95
|-
|-
!  ADD TOPICS
!  ADD TOPICS
Line 1,080: Line 1,079:
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We will need to look at altering Browns behaviour for the final release. We will need to add some Ai in the next lesson to get him to run away.
We will need to look at altering Browns behaviour for the final release. We will need to add some AI in the next lesson to get him to run away.


What we do need to look at now is another hefty bit of scripting which controls the treasure chest
What we do need to look at now is another hefty bit of scripting which controls the treasure chest
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