Difference between revisions of "A beginner's guide, lesson 7 - Using Scripts in Quests"
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A beginner's guide, lesson 7 - Using Scripts in Quests (edit)
Revision as of 05:06, 11 October 2009
, 05:06, 11 October 2009→The Final Chamber: Fixing topic conditions
imported>Pyrocow m (→Designing an Object Script: Fixed some topic conditions (stage checks were at 50 instead of 60)) |
imported>Pyrocow m (→The Final Chamber: Fixing topic conditions) |
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Line 975: | Line 975: | ||
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* GetIsId BGBlair == 1 | * GetIsId BGBlair == 1 | ||
* GetStage BGM001 | * GetStage BGM001 >= 80 | ||
|- | |- | ||
! ADD TOPICS | ! ADD TOPICS | ||
Line 1,008: | Line 1,007: | ||
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* GetIsId BGBrown == 1 | * GetIsId BGBrown == 1 | ||
* GetStage BGM001 = | * GetStage BGM001 >= 95 | ||
|- | |- | ||
! ADD TOPICS | ! ADD TOPICS | ||
Line 1,034: | Line 1,033: | ||
| | | | ||
* GetIsId BGBrown == 1 | * GetIsId BGBrown == 1 | ||
* GetStage BGM001 >= | * GetStage BGM001 >= 95 | ||
|- | |- | ||
! ADD TOPICS | ! ADD TOPICS | ||
Line 1,069: | Line 1,068: | ||
| | | | ||
* GetIsId BGBrown == 1 | * GetIsId BGBrown == 1 | ||
* GetStage BGM001 >= | * GetStage BGM001 >= 95 | ||
|- | |- | ||
! ADD TOPICS | ! ADD TOPICS | ||
Line 1,080: | Line 1,079: | ||
|} | |} | ||
We will need to look at altering Browns behaviour for the final release. We will need to add some | We will need to look at altering Browns behaviour for the final release. We will need to add some AI in the next lesson to get him to run away. | ||
What we do need to look at now is another hefty bit of scripting which controls the treasure chest | What we do need to look at now is another hefty bit of scripting which controls the treasure chest |