Difference between revisions of "A beginner's guide, lesson 7 - Using Scripts in Quests"

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m
→‎Designing an Object Script: Fixed some topic conditions (stage checks were at 50 instead of 60)
imported>Pyrocow
m (→‎Designing an Object Script: corrected cell names)
imported>Pyrocow
m (→‎Designing an Object Script: Fixed some topic conditions (stage checks were at 50 instead of 60))
Line 592: Line 592:
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* GetIsId  BGMSmith == 1
* GetIsId  BGMSmith == 1
* GetStage BGM001 == 50
* GetStage BGM001 == 60
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|-
!  ADD TOPICS
!  ADD TOPICS
Line 633: Line 633:
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* GetIsId  BGMSmith == 1
* GetIsId  BGMSmith == 1
* GetStage BGM001 == 50
* GetStage BGM001 == 60
* GetQuestVariable BGM001.DoNextBrandy == 0
* GetQuestVariable BGM001.DoNextBrandy == 0
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|-
Line 661: Line 661:
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* GetIsId  BGMSmith == 1
* GetIsId  BGMSmith == 1
* GetStage BGM001 == 50
* GetStage BGM001 == 60
* GetQuestVariable BGM001.DoNextBrandy == 1
* GetQuestVariable BGM001.DoNextBrandy == 1
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|-
Line 691: Line 691:
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|   
* GetIsId  BGMSmith == 1
* GetIsId  BGMSmith == 1
* GetStage BGM001 == 50
* GetStage BGM001 == 60
|-
|-
!  ADD TOPICS
!  ADD TOPICS
Line 721: Line 721:
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* GetIsId  BGMSmith == 1
* GetIsId  BGMSmith == 1
* GetStage BGM001 == 60
* GetDisposition >= 90
* GetDisposition >= 90
|-
|-
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