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Difference between revisions of "Blender/Custom Cuirass (part 1)"

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This tutorial is a step-by-step guide for making a new cuirass in Blender by starting from the game body meshes.  This has some limitations, but it also has the advantages that if you use it, you will not have to make new UV maps or weight paint.  This is what I do for my own armor meshes, and it works best with a more fitted look, at least until you amass enough experience to push/pull the bodies into basically any shape at all.   
This tutorial is a step-by-step guide for making a new cuirass in Blender by starting from the game body meshes.  This has some limitations, but it also has the advantages that if you use it, you will not have to make new UV maps or weight paint.  This is what I do for my own armor meshes, and it works best with a more fitted look, at least until you amass enough experience to push/pull the bodies into basically any shape at all.   
Sample results from my Syntyche's Cavern mod:
[<img src="http://img156.imageshack.us/img156/9442/bleakfullse1.jpg" alt="Image Hosted by ImageShack.us" />]


Before you do this tutorial, you need to know the techniques used in my [[http://cs.elderscrolls.com/constwiki/index.php/Custom_Sword_in_Blender sword]] and [[http://cs.elderscrolls.com/constwiki/index.php/Custom_Shield_in_Blender shield]] tutorials.  And, if nothing else, you’ll like me better for not making you do any UV mapping in this one. :) I really wouldn’t do this one starting from no modding experience at all, but hey, maybe you have a crazy steep learning curve.  That’s up to you.
Before you do this tutorial, you need to know the techniques used in my [[http://cs.elderscrolls.com/constwiki/index.php/Custom_Sword_in_Blender sword]] and [[http://cs.elderscrolls.com/constwiki/index.php/Custom_Shield_in_Blender shield]] tutorials.  And, if nothing else, you’ll like me better for not making you do any UV mapping in this one. :) I really wouldn’t do this one starting from no modding experience at all, but hey, maybe you have a crazy steep learning curve.  That’s up to you.
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