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Difference between revisions of "Blender/Custom Cuirass (part 1)"

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imported>Sickleyield
imported>Sickleyield
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VERY IMPORTANT:  Now click on the body, click on the skeleton, and press ctrl-P IN THAT ORDER.  Then click “make parent” and “don’t create groups.”  This will make sure your new cuirass moves with the skeleton as it should.
VERY IMPORTANT:  Now click on the body, click on the skeleton, and press ctrl-P IN THAT ORDER.  Then click “make parent” and “don’t create groups.”  This will make sure your new cuirass moves with the skeleton as it should.


Now repeat this process for femalelowerbody.nif, femalehand.nif, femalefoot.nif, and if you want, also femalehead.nif.  This should give you a complete body.  I recommend that once you’ve gone to this much trouble, you save this as something like femalebody.blend.  Then do File-Save As again and save it as mycuirass.blend (or whatever you wish).  This way you’ll have a stored version of the body that you can use for future armor projects.  I try to keep a version of both bodies around for this sort of starter purposes.   
Now repeat this process for femalelowerbody.nif, femalehand.nif, femalefoot.nif, and if you want, also humanhead.nif from the "imperial" folder (not the "_male" one).  This should give you a complete body.  I recommend that once you’ve gone to this much trouble, you save this as something like femalebody.blend.  Then do File-Save As again and save it as mycuirass.blend (or whatever you wish).  This way you’ll have a stored version of the body that you can use for future armor projects.  I try to keep a version of both bodies around for this sort of starter purposes.   


If you’re using CuteUnit’s nifs, just import one of those and delete the skeleton instead of importing all the game parts from the BSAs.
If you’re using CuteUnit’s nifs, just import one of those and delete the skeleton instead of importing all the game parts from the BSAs.
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