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Difference between revisions of "Blender/Custom Cuirass (part 1)"
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Blender/Custom Cuirass (part 1) (edit)
Revision as of 15:46, 6 November 2006
, 15:46, 6 November 2006→Importing Necessary Body Parts and Skeleton
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VERY IMPORTANT: Now click on the body, click on the skeleton, and press ctrl-P IN THAT ORDER. Then click “make parent” and “don’t create groups.” This will make sure your new cuirass moves with the skeleton as it should. | VERY IMPORTANT: Now click on the body, click on the skeleton, and press ctrl-P IN THAT ORDER. Then click “make parent” and “don’t create groups.” This will make sure your new cuirass moves with the skeleton as it should. | ||
Now repeat this process for femalelowerbody.nif, femalehand.nif, femalefoot.nif, and if you want, also | Now repeat this process for femalelowerbody.nif, femalehand.nif, femalefoot.nif, and if you want, also humanhead.nif from the "imperial" folder (not the "_male" one). This should give you a complete body. I recommend that once you’ve gone to this much trouble, you save this as something like femalebody.blend. Then do File-Save As again and save it as mycuirass.blend (or whatever you wish). This way you’ll have a stored version of the body that you can use for future armor projects. I try to keep a version of both bodies around for this sort of starter purposes. | ||
If you’re using CuteUnit’s nifs, just import one of those and delete the skeleton instead of importing all the game parts from the BSAs. | If you’re using CuteUnit’s nifs, just import one of those and delete the skeleton instead of importing all the game parts from the BSAs. |