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Difference between revisions of "CloneForm"
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[nuObjectID] CloneForm [objectID] | [nuObjectID] CloneForm [objectID] | ||
This function creates an exact duplicate of the referenced base object supplied in objectID and returns the new objectID | This function creates an exact duplicate of the referenced base object supplied in objectID and returns the new objectID. | ||
<pre> | <pre> | ||
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</pre> | </pre> | ||
This function works for any game type (objects, spells, enchantments, NPCs). | ==Notes== | ||
*Cloned forms are saved in the save game. | |||
*Cloning an object allows you to then make changes to the clone without affecting the original object. | |||
*This function works for any game type (objects, spells, enchantments, NPCs). | |||
*If called on an Inventory Object (weapon, armor, light, potion, book, ingredient etc.) you may pass the CS EditorID directly into the function. | |||
*For any other type you must first set a ref variable to the appropriate objectID before calling CloneForm. | |||
* Cloned NPCs have no items in their inventories. | * Cloned NPCs have no items in their inventories. | ||