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Difference between revisions of "CloneForm"

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19 bytes added ,  19:54, 14 September 2007
Cloned NPCs are unscripted
imported>WereWolf
imported>Haama
(Cloned NPCs are unscripted)
Line 21: Line 21:
*If called on an Inventory Object (weapon, armor, light, potion, book, ingredient etc.) you may pass the CS EditorID directly into the function.  
*If called on an Inventory Object (weapon, armor, light, potion, book, ingredient etc.) you may pass the CS EditorID directly into the function.  
*For any other type you must first set a ref variable to the appropriate objectID before calling CloneForm.
*For any other type you must first set a ref variable to the appropriate objectID before calling CloneForm.
* Cloned NPCs have no items in their inventories.
* Cloned NPCs have no items in their inventories and are unscripted.


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