Difference between revisions of "Creating a House"

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1,111 bytes added ,  06:59, 4 July 2009
Rewritting and correctly placing the 'Adding More Rooms' section
imported>Stroganough
(How To Add a Room)
imported>Gregbert
(Rewritting and correctly placing the 'Adding More Rooms' section)
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Repeat this will other types of container, and place them into your house. See the 'The Storage Room' section to see tips on how to place them. To find out more about Containers, view the [[Container]] Wiki Page.
Repeat this will other types of container, and place them into your house. See the 'The Storage Room' section to see tips on how to place them. To find out more about Containers, view the [[Container]] Wiki Page.
==Expanding your Interior==
If you wish more space in your house, you can expand it through adding a basement or other rooms in a different cell; allowing for more space and a more luxurious house. ''Please Note'' that this is additional and more complex than any step previously, so this step should be skipped by any first-time Construction Set users. Not all houses can be expanded as easily as others, due to a lack of a doorway, space for a trapdoor, or that a larger house would not suit the theme (For example: Lower Class houses are unlikely to have a basement or a loft).
In this house, there is no doorway which would lead to a bruma-themed basement (See 'WorldObjects/Static/Architecture/Bruma/BrumaUpperInnBase01', or any mesh with the prefix 'Base' in that directory), but a trapdoor (Such as 'WorldObjects/Door/Architecture/Chorrol/ChorrolTrapDoor01' or 'WorldObjects/Door/Architecture/Castle/CastleTowerTrapDoor01') could be used instead.
===Uses of Extension Rooms===
*'''Storage Area'''
:Most basements or lofts within the game are used for storage, and contain many barrels or crates. See [[#The Storage Room|The Storage Room]] section for more information.
*'''Additional Bedroom(s)'''
:Some basements or extensions to a house have extra bedrooms, which are seen to be guest bedrooms for added realism. See [[#The Bedroom|The Bedroom]] section for more information.
*'''Teleportation Area'''
:This room originates from the teleportation balcony of the Frostcrag Spire official Plug-In home. It houses multiple teleportation tabs ('WorldObjects/Door/MagesGuildPortal01'), as seen in the cell 'ICArcaneUniversityArchMagesTowerLobby'. This is a complex room to implement, so should only be attempted by people who are confident in creating and linking doors.
*'''Training Area'''
:Although training meshes and props don't actually allow you to raise any skills, it adds to the realism of the house; especially when your target audience is a warrior. For inspiration and examples of meshes to use, see the cell 'ChorrolFightersGuildBasement'.
Of course, it could fill any purpose, such as an extra dining room. The above suggestions are mainly for inspiration and information of the most common purposes of extra rooms.
===Creating and Attaching your Extension Room===
* Add a Door ('WorldObjects/Door') to your main interior cell in an appropriate place.
* Create a new cell to house your extension room. See [[#Creating and Editing your Cell|Creating and Editing your Cell]] for how to do this. Try to keep all of the settings the same as in your main cell, except for the Cell Name for continuity.
* Place the mesh you wish to have for your extension room. See 'WorldObjects/Static/Architecture/BasementSections' for an appropriate modular set of meshes.
* Decorate your extension room appropriately, to fit the theme of the main house. See cells such as 'BrumaBradonLirriansBasement' for inspiration.
* Add a Door, similar to the door placed previously in your main cell, in your extension room.
* Link the doors, as described in the section [[#Linking the Interior and Exterior|Linking the Interior and Exterior]].


==Adding an Exterior==
==Adding an Exterior==
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Now your house is finished, both inside and out - '''Congratulations'''! If you've been doing this all in one swoop, then go take a long rest!
Now your house is finished, both inside and out - '''Congratulations'''! If you've been doing this all in one swoop, then go take a long rest!
==Adding More Rooms==
If you haven't there is other things you can do to your house. If you don't think your house is big enough, you can expand it. The house chosen in this tutorial doesn't really give much room for expansion, but it can be done. This next section will tell you how to add additional rooms.
If you chose the tutorial house then there is an easy spot to put an addition. Right behind the stairs that go down to the basement looking area. You can fit a trapdoor. It can be found under worldobjects/doors/castle/ then look for a trap door you like. I used the circular one because it fits perfectly. After you picked the door and placed it, hit save. This is just incase, you don't want to lose data. Next go to the world tab and create a new cell like you did to create you house. Do the same things with 40,40,40 Ambient Lighting. All the same settings as you house, but name it something different. For Example i named mine Gorgons Training Area, because Gorgon is my Ork's name, and i had a training area in the basement. After you do that hit ok. Then goto that interior cell. Do the same thing you did with the house. Choose an interior, adding rooms is quicker, because you don't need an exterior. So now that you've picked what your room will look like we'll move on. If you picked a room that needs furnishing do that now, And always save often. After find a door that fits in the entry way to your new room. Then link them the same way as you did with you interior exterior to your house. Except this time it's a bit different.
Steps To Linking Your Cells:
1. Create the door. 2. Go back to your house. 3. Double-Click the Trap door (If you used that one, if you didn't use the one you used.) 4. Make sure 'Persistent Reference' is checked, as well as under the teleport tab, check teleport. (LEAVE THIS TAB OPEN!) 5. Go to your added room. 6. Under the teleport tab on the tab you left open, Click 'Select Reference in Render Window' 7. Now your two doors are linked. Click ok, and you've finished.


==See Also==
==See Also==
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