Difference between revisions of "PositionWorld"
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Reformated and reviewed the notes
imported>DragoonWraith (Undo revision 46873 by DragoonWraith (Talk)) |
imported>QQuix (Reformated and reviewed the notes) |
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PositionWorld ''x, y, z, zRot, WorldID'' | PositionWorld ''x, y, z, zRot, WorldID'' | ||
PosWorld ''x, y, z, zRot, WorldID'' | PosWorld ''x, y, z, zRot, WorldID'' | ||
Warps the object to the exterior coordinate location specified by x, y, and z in the specified worldspace. The object will be facing the world angle specified by zRot (measured in radians, not degrees). All parameters are floats. | Warps the object to the exterior coordinate location specified by x, y, and z in the specified worldspace. The object will be facing the world angle specified by zRot (measured in radians, not degrees). All parameters are floats. | ||
'''Example:''' | |||
PositionWorld 76345, 100.56, 215, 1, Tamriel | |||
===Notes=== | |||
*PositionCell, PositionWorld and MoveTo do exactly the same thing: they position a reference at a certain position on a given Worldspace/Cell (it has been said that, internally, they use the same code). The difference is that MoveTo retrieves the Worldspace/Cell and XYZ values from the referred object while PositionCell and PositionWorld get them from the parameters you provide. | |||
*To convert to radians, multiply your regular Oblivion Z rotation by 0.01745. | |||
== See Also == | == See Also == | ||
* [[PositionCell]] | * [[PositionCell]] |