Difference between revisions of "PositionWorld"

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386 bytes added ,  15:57, 14 October 2012
Reformated and reviewed the notes
imported>DragoonWraith
(Undo revision 46873 by DragoonWraith (Talk))
imported>QQuix
(Reformated and reviewed the notes)
Line 2: Line 2:
  PositionWorld ''x, y, z, zRot, WorldID''  
  PositionWorld ''x, y, z, zRot, WorldID''  
  PosWorld ''x, y, z, zRot, WorldID''  
  PosWorld ''x, y, z, zRot, WorldID''  
'''Example:'''
PositionWorld 76345, 100.56, 215, 3.14, Tamriel


Warps the object to the exterior coordinate location specified by x, y, and z in the specified worldspace. The object will be facing the world angle specified by zRot (measured in radians, not degrees). All parameters are floats.  
Warps the object to the exterior coordinate location specified by x, y, and z in the specified worldspace. The object will be facing the world angle specified by zRot (measured in radians, not degrees). All parameters are floats.  


Note: In almost every case, you would rather use [[MoveTo]] instead of this command.
'''Example:'''
PositionWorld 76345, 100.56, 215, 1, Tamriel
 
===Notes===
*PositionCell, PositionWorld and MoveTo do exactly the same thing: they position a reference at a certain position on a given Worldspace/Cell (it has been said that, internally, they use the same code). The difference is that MoveTo retrieves the Worldspace/Cell and XYZ values from the referred object while PositionCell and PositionWorld get them from the parameters you provide.


*To convert to radians, multiply your regular Oblivion Z rotation by  0.01745.
== See Also ==
== See Also ==
* [[PositionCell]]
* [[PositionCell]]
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