[dismiss]
This wiki is a copy of the original Oblivion CS wiki created and maintained by the UESP.net. See CSwiki:Copy Notice for more info.
Difference between revisions of "Enable or Disable Parallax shader on meshes"
Jump to navigation
Jump to search
m
Enable or Disable Parallax shader on meshes (edit)
Revision as of 16:07, 20 January 2007
, 16:07, 20 January 2007minor spelling changes
imported>Blade9722 |
imported>Jamesr66a m (minor spelling changes) |
||
Line 3: | Line 3: | ||
by Blade9722 | by Blade9722 | ||
The procedure to enable/disable parallax shader in meshes texture is really | The procedure to enable/disable parallax shader in meshes texture is really simple. | ||
First open the mesh with Nifskope. | First open the mesh with Nifskope. | ||
Line 9: | Line 9: | ||
In the View menu enable "Block List", "Block Details" and "Block list options: List". | In the View menu enable "Block List", "Block Details" and "Block list options: List". | ||
In the Block list section, just above every texture path you'll find the "Nitexturingproperty" field. Select it and in the | In the Block list section, just above every texture path you'll find the "Nitexturingproperty" field. Select it and in the Block details select "Apply Mode" value. At this point Nifskope should look like this: | ||