Difference between revisions of "Movement Game Settings"
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Added swim/run formula
imported>JRoush |
imported>JRoush (Added swim/run formula) |
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==Swimming== | ==Swimming== | ||
Swim speed is calculated | Swim speed is calculated much like Running speed, but also includes the SwimSpeedMultiplier of the character or creature: | ||
SwimSpeed = WalkSpeed * (fMoveRunMult + fMoveRunAthleticsMult * athletics/100) * (1 + SwimSpeedMultiplier / 100) | SwimSpeed = WalkSpeed * (fMoveRunMult + fMoveRunAthleticsMult * athletics/100) * (1 + SwimSpeedMultiplier / 100) | ||
As with running speed, the current | When 'running' (holding down the Run button or have Always Run enabled): | ||
SwimSpeed = (fMoveSwimRunBase + fMoveSwimRunAthleticsMult * WalkSpeed * Athletics) * (1/100) * (fMoveRunMult + fMoveRunAthleticsMult * athletics/100) * (1 + SwimSpeedMultiplier / 100) | |||
The second formula looks a bit strange, and may need confirmation. | |||
As with running speed, the current values of Speed and Athletics are used, and are '''not''' capped at 100. | |||
==Flying== | ==Flying== |