Difference between revisions of "Movement Game Settings"

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341 bytes added ,  20:18, 27 September 2010
Added swim/run formula
imported>JRoush
imported>JRoush
(Added swim/run formula)
Line 158: Line 158:


==Swimming==
==Swimming==
Swim speed is calculated muck like Running speed, but also includes the SwimSpeedMultiplier of the character or creature:
Swim speed is calculated much like Running speed, but also includes the SwimSpeedMultiplier of the character or creature:


  SwimSpeed = WalkSpeed * (fMoveRunMult + fMoveRunAthleticsMult * athletics/100) * (1 + SwimSpeedMultiplier / 100)
  SwimSpeed = WalkSpeed * (fMoveRunMult + fMoveRunAthleticsMult * athletics/100) * (1 + SwimSpeedMultiplier / 100)


As with running speed, the current value of Athletics is used, and is '''not''' capped at 100.
When 'running' (holding down the Run button or have Always Run enabled):
 
SwimSpeed = (fMoveSwimRunBase + fMoveSwimRunAthleticsMult * WalkSpeed * Athletics) * (1/100) * (fMoveRunMult + fMoveRunAthleticsMult * athletics/100) * (1 + SwimSpeedMultiplier / 100)
 
The second formula looks a bit strange, and may need confirmation.
 
As with running speed, the current values of Speed and Athletics are used, and are '''not''' capped at 100.


==Flying==
==Flying==
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