Difference between revisions of "SetLightRadius"

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11 bytes removed ,  23:59, 21 January 2008
Standardized
imported>Scruggs
(caveats)
imported>Haama
(Standardized)
Line 3: Line 3:
'''Syntax:'''
'''Syntax:'''
  (nothing) ''reference''.SetLightRadius radius:short ''light:ref''
  (nothing) ''reference''.SetLightRadius radius:short ''light:ref''
Sets the radius of the light. Note that while this function can be called on a reference, it affects the base object. Also note that the game will not update the lighting until the cell is reloaded or you force the light to be reloaded (by, for example, calling [[Disable]] followed by [[Enable]] on it). Changes are not saved in the savegame.
Sets the radius of the light.
 
==Notes==
*While this function can be called on a reference, it affects the base object.
*The game will not update the lighting until the cell is reloaded or you force the light to be reloaded (by, for example, calling [[Disable]] followed by [[Enable]] on it).
*Changes are not saved in the savegame.


==See Also==
==See Also==
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