Difference between revisions of "SetLightRadius"

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49 bytes added ,  17:23, 22 January 2008
→‎Notes: Clarification
imported>Haama
(Standardized)
imported>Haama
(→‎Notes: Clarification)
 
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*While this function can be called on a reference, it affects the base object.
*While this function can be called on a reference, it affects the base object.
*The game will not update the lighting until the cell is reloaded or you force the light to be reloaded (by, for example, calling [[Disable]] followed by [[Enable]] on it).
*The game will not update the lighting until the cell is reloaded or you force the light to be reloaded (by, for example, calling [[Disable]] followed by [[Enable]] on it).
*Changes are not saved in the savegame.
*Changes to non-cloned items (that is, created in the CS) are not saved in the savegame.


==See Also==
==See Also==
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