Difference between revisions of "SetLightRadius"
Jump to navigation
Jump to search
→Notes: Clarification
imported>Haama (Standardized) |
imported>Haama (→Notes: Clarification) |
||
Line 8: | Line 8: | ||
*While this function can be called on a reference, it affects the base object. | *While this function can be called on a reference, it affects the base object. | ||
*The game will not update the lighting until the cell is reloaded or you force the light to be reloaded (by, for example, calling [[Disable]] followed by [[Enable]] on it). | *The game will not update the lighting until the cell is reloaded or you force the light to be reloaded (by, for example, calling [[Disable]] followed by [[Enable]] on it). | ||
*Changes are not saved in the savegame. | *Changes to non-cloned items (that is, created in the CS) are not saved in the savegame. | ||
==See Also== | ==See Also== |