Difference between revisions of "Terrain Texturing"

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605 bytes added ,  09:26, 20 April 2006
Adding instruction on editing cell textures by quad w/image
imported>BCampbell
m (minor proofing)
imported>JBurgess
(Adding instruction on editing cell textures by quad w/image)
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==Terrain Texturing==
==Terrain Texturing==
As it stands, we have a rock and door slapped onto some mounded terrain.  In order to make this formation feel more like a natural part of its surroundings, we need to do a few things.  Let's start with some dirt around the entrance.
As it stands, we have a rock and door slapped onto some mounded terrain.  In order to make this formation feel more like a natural part of its surroundings, we need to do a few things.  Let's start with some dirt around the entrance.
[[Image:Tut2_img_4.jpg|thumb|right|Painting a path]]
[[Image:Tut2_img_6.jpg|thumb|right|Textures by Quad]]
While holding '''ctrl''', ''right''-click on some dirt in the area, you'll notice that you copy this to your selected texture preview in the landscape editing window.


While holding '''ctrl''', ''right''-click on some dirt in the area, you'll notice that you copy this to your selected texture preview in the landscape editing window.
<blockquote>
<pre>
Textures can be selected from the landscape window list, but this isn't usually recommended.
Textures can be selected from the landscape window list, but this isn't usually recommended.
Each cell has a finite number of permitted textures, so copying existing ones is best.
Each cell has a finite number of permitted textures, so copying existing ones is best.
</pre>
</blockquote>
While holding the right mouse button, paint the terrain under the door with your dirt texture.  A good technique is to start out with a rough outline of the dirty area, then select the neighboring grass texture and soften the edges of the dirty patch.  As you make fine adjustments, lower your opacity setting, and use tapping action on the mouse button rather than long strokes.
While holding the right mouse button, paint the terrain under the door with your dirt texture.  A good technique is to start out with a rough outline of the dirty area, then select the neighboring grass texture and soften the edges of the dirty patch.  As you make fine adjustments, lower your opacity setting, and use tapping action on the mouse button rather than long strokes.
<pre>
<blockquote>
The shift-C hotkey toggles object rendering off, and can be useful while landscaping.
The shift-C hotkey toggles object rendering off, and can be useful while landscaping.
</pre>
</blockquote>
<br>[[Image:Tut2_img_4.jpg]]<br>
When fine-tuning your landscape texturing, it's handy to know about the '''"i"''' hotkey.  While working in the [[Render Window]], press '''i''' to bring up the Cell Textures by Quad window.  This window contains information about textures in the cell currently loaded, allowing you to easily analyze the density of particular textures, and by proxy; grass density.  Reducing texture count and/or grass density is a good way to improve performance if you're having trouble optimizing an exterior area.
 


==Vertex Shading==
==Vertex Shading==
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