Difference between revisions of "Terrain Texturing"
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edited for more data / clarity
imported>JBurgess (Adding instruction on editing cell textures by quad w/image) |
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The shift-C hotkey toggles object rendering off, and can be useful while landscaping. | The shift-C hotkey toggles object rendering off, and can be useful while landscaping. | ||
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When fine-tuning your landscape texturing, it's handy to know about the '''"i"''' hotkey. While working in the [[Render Window]], press '''i''' to bring up the Cell Textures by Quad window. This window contains information about textures in the cell currently | When fine-tuning your landscape texturing, it's handy to know about the '''"i"''' hotkey. While working in the [[Render Window]], press '''i''' to bring up the Cell Textures by Quad window. This window contains information about textures in the cell currently being edited (''the one where your red cursor is seen''), allowing you to easily analyze the density of particular textures, and by proxy; grass density. Reducing texture count and/or grass density is a good way to improve performance if you're having trouble optimizing an exterior area. | ||
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The quad data is arranged in the same orientation as the cell when using '''T''' to get a top view of the cell; that is, the northeast quad is seen at the top-right of the '''i''' hotkey window. | |||
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