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Difference between revisions of "Category:Oblivion Script Extender"

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Updated the OBSE page to v0015a
imported>Haama
(Updated links)
imported>Shademe
(Updated the OBSE page to v0015a)
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Oblivion Script Extender v0014a
Oblivion Script Extender v0015a


by Ian Patterson and Stephen Abel and Paul Connelly
by Ian Patterson and Stephen Abel and Paul Connelly
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The Oblivion Script Extender, or OBSE for short, is a modder's resource that expands the scripting capabilities of Oblivion. It doesn't make any modifications to oblivion.exe, TESConstructionSet.exe, or any other files in your oblivion install, so don't worry about permanent side effects. It is compatible with the 1.2.0.416, 1.2.0.214, and 1.1.0.511 Oblivion patches, as well as the 1.0 and 1.2 versions of the Construction Set.
The Oblivion Script Extender, or OBSE for short, is a modder's resource that expands the scripting capabilities of Oblivion. It doesn't make any modifications to oblivion.exe, TESConstructionSet.exe, or any other files in your oblivion install, so don't worry about permanent side effects. It is compatible with the 1.2.0.416, 1.2.0.214, and 1.1.0.511 Oblivion patches, as well as the 1.0 and 1.2 versions of the Construction Set.


The patch (v0014a) fixes:
The bugfix update(v0015a) fixes:
*Fix SetEnchantment to work on arrows
* Fix crash when biped model path functions called on an object for which the specified model is not defined
*%p, %q, %{} specifiers for output functions, fix bug when displaying names containing literal percent signs, increase max string length
* Update GetMagicProjectileSpell to return staff enchantment for projectiles fired from a staff
*Fix bug with MessageBoxEx and GetButtonPressed
* Fix incorrect return value for GetPluginVersion when specified plugin is not installed
*IsOffLimits ignores evil factions
* Plugin manager now offers some protection against misbehaving plugins


This release (v0014) adds:
This release (v0015) includes:
* MesageEX and MessageBoxEX allowing the use of newlines, object names, and FormIDs to be used in messages, message boxes and PrintToConsole
* Plugin serialization API
* Getting and setting various Actor and NPC Misc flags
* Projectile Functions
* IsPersistent and IsOffLimits
* Versions of functions such as AddItem which don't generate UI messages when called on the player
* GetCrosshairRef
* Functions returning information about the active mod list
* Faction functions
* Sound functions for objects and creatures
* IsLightCarriable and Get/SetLightRadius
* Functions returning information about an NPC's hair and eyes
* GetRace, GetRaceSpellCount, GetNthRaceSpell
* ToggleCreatureModel
* Various creature flag functions
* Functions to access variables in external scripts by name
* GetActorSoulLevel
* Functions to test the validity of reference variables
* GetPlayersLastRiddenHorse, GetPlayersLastActivatedLoadDoor
* SetMessageSound/Icon
* GetHorse, GetRider
* GetFullGoldValue
* IsHarvested, SetHarvested
* Hotkey functions
* Get/Set/ModActorValueC, GetBaseActorValueC
* Detection state functions
* ModNthEffectItemScriptName
* Functions to get and set services offered by NPCs including training
* MagicItemHasEffectItemScript
* Functions to iterate over an actor's AI packages
* MagicItemHasEffect and GetToalAEXXXMagnitude functions now take optional actor values to help with fortify and drain effect filtering
* Animation-related functions for actors
* Several misc bug fixes
* Functions to return information about an actor's Havok state
* GetCreatureSoundBase
* GetGodMode
* HasModel
* CompareScripts
* IsModLoaded
* Leveled list functions
* HasName
* Input functions are now synced with Oblivion control bindings
* HasBeenPickedUp
* Get/SetSpellHostile
* Functions to determine if a file path is valid
* Functions to return information about the player's level-up progress
* Functions returning information about active UI menus
* SetControl/SetAltControl
* Improved Vista compatibility
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!style="background:#ffdead;border-bottom:1px solid;" | Direct Download (Silverlock)
!style="background:#ffdead;border-bottom:1px solid;" | Direct Download (Silverlock)
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[http://obse.silverlock.org/download/obse_0014a.zip Click here to download]
[http://obse.silverlock.org/download/obse_0015a.zip Click here to download]
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