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Difference between revisions of "Category:Oblivion Script Extender"
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Category:Oblivion Script Extender (edit)
Revision as of 07:27, 2 October 2008
, 07:27, 2 October 2008Updated the OBSE page to v0015a
imported>Haama (Updated links) |
imported>Shademe (Updated the OBSE page to v0015a) |
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!style="background:#ffdead;border-bottom:1px solid;" width="100" | Description | !style="background:#ffdead;border-bottom:1px solid;" width="100" | Description | ||
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"| | |style="background:#ffeded;border-bottom:1px solid;" colspan="2"| | ||
Oblivion Script Extender | Oblivion Script Extender v0015a | ||
by Ian Patterson and Stephen Abel and Paul Connelly | by Ian Patterson and Stephen Abel and Paul Connelly | ||
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The Oblivion Script Extender, or OBSE for short, is a modder's resource that expands the scripting capabilities of Oblivion. It doesn't make any modifications to oblivion.exe, TESConstructionSet.exe, or any other files in your oblivion install, so don't worry about permanent side effects. It is compatible with the 1.2.0.416, 1.2.0.214, and 1.1.0.511 Oblivion patches, as well as the 1.0 and 1.2 versions of the Construction Set. | The Oblivion Script Extender, or OBSE for short, is a modder's resource that expands the scripting capabilities of Oblivion. It doesn't make any modifications to oblivion.exe, TESConstructionSet.exe, or any other files in your oblivion install, so don't worry about permanent side effects. It is compatible with the 1.2.0.416, 1.2.0.214, and 1.1.0.511 Oblivion patches, as well as the 1.0 and 1.2 versions of the Construction Set. | ||
The | The bugfix update(v0015a) fixes: | ||
*Fix | * Fix crash when biped model path functions called on an object for which the specified model is not defined | ||
* | * Update GetMagicProjectileSpell to return staff enchantment for projectiles fired from a staff | ||
*Fix | * Fix incorrect return value for GetPluginVersion when specified plugin is not installed | ||
* | * Plugin manager now offers some protection against misbehaving plugins | ||
This release ( | This release (v0015) includes: | ||
* | * Plugin serialization API | ||
* | * Projectile Functions | ||
* | * Versions of functions such as AddItem which don't generate UI messages when called on the player | ||
* | * Functions returning information about the active mod list | ||
* | * Sound functions for objects and creatures | ||
* | * Functions returning information about an NPC's hair and eyes | ||
* | * ToggleCreatureModel | ||
* | * Functions to access variables in external scripts by name | ||
* | * Functions to test the validity of reference variables | ||
* | * SetMessageSound/Icon | ||
* | * GetFullGoldValue | ||
* | * Hotkey functions | ||
* | * Detection state functions | ||
* | * Functions to get and set services offered by NPCs including training | ||
* | * Functions to iterate over an actor's AI packages | ||
* | * Animation-related functions for actors | ||
* | * Functions to return information about an actor's Havok state | ||
* | * GetGodMode | ||
* | * CompareScripts | ||
* | * Leveled list functions | ||
* | * Input functions are now synced with Oblivion control bindings | ||
* | * Get/SetSpellHostile | ||
* Functions to determine if a file path is valid | |||
* Functions to return information about the player's level-up progress | |||
* Functions returning information about active UI menus | |||
* SetControl/SetAltControl | |||
* Improved Vista compatibility | |||
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!style="background:#ffdead;border-bottom:1px solid;" | Direct Download (Silverlock) | !style="background:#ffdead;border-bottom:1px solid;" | Direct Download (Silverlock) | ||
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"| | |style="background:#ffeded;border-bottom:1px solid;" colspan="2"| | ||
[http://obse.silverlock.org/download/ | [http://obse.silverlock.org/download/obse_0015a.zip Click here to download] | ||
|} | |} | ||