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Difference between revisions of "Talk:3ds Max: Custom Creatures"

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imported>Hashmi
imported>Hashmi
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The part about changing animations in Nifscope to get "Animate in Motion" working is also now irrelevant, instead just animate Bip01 bone in max whenever you need the whole character to move from its place (along any axis: XYZ) ... then select Accumulate Translations in Civ4 Animation Tool (select X and Y axis) and export with "Add NonAccum node" in niftools exporter.
The part about changing animations in Nifscope to get "Animate in Motion" working is also now irrelevant, instead just animate Bip01 bone in max whenever you need the whole character to move from its place (along any axis: XYZ) ... then select Accumulate Translations in Civ4 Animation Tool (select X and Y axis) and export with "Add NonAccum node" in niftools exporter.
The tutorial is unclear about the flying bit so let me explain ... basically just translate Bip01's Z axis to make the creature move vertically ... if you export it correctly these Z-axis translations will move over to Bip01 NonAccum in the nif and your creature will fly.


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