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Difference between revisions of "Talk:3ds Max: Custom Creatures"

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imported>Hashmi
imported>Hashmi
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== Some Updates ==
== Some Updates ==
This article needs updating, I'll try to contribute a little.
This article needs updating, I'll try to contribute a little.
KFupdater or Nifcmd is no longer required, the version exported by the exporter works fine ingame. Also overall bone priorities for an animation can be set from within the Niftools exporter.
The part about changing animations in Nifscope to get "Animate in Motion" working is also now irrelevant, instead just animate Bip01 bone in max whenever you need the whole character to move from its place (along any axis: XYZ) ... then select Accumulate Translations in Civ4 Animation Tool (select X and Y axis) and export with "Add NonAccum node" in niftools exporter.


== About Credits and Updating ==
== About Credits and Updating ==
Anonymous user

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