Difference between revisions of "Talk:EnableFastTravel"

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897 bytes added ,  15:11, 2 April 2006
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imported>TaggeD
imported>Joetbd
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When I make this script the Oblivion Contruction Set excepts it with no errors.  But I have no idea how to actually make it work.  I guess it needs to be attached to a quest or something.  Any ideas?
When I make this script the Oblivion Contruction Set excepts it with no errors.  But I have no idea how to actually make it work.  I guess it needs to be attached to a quest or something.  Any ideas?


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Make it a global script would be one way


Make it a global script would be one way
-[[User:TaggeD|TaggeD]] 11:14, 2 April 2006 (EDT)
-[[User:TaggeD|TaggeD]] 11:14, 2 April 2006 (EDT)
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See, I dont have any idea what I am doing.  The only thing I know how to do is include/add some extra instructions, connected to some NPC dialog, and things like that.  I dont know how to actually do anything.
The little script I made above, is simply a cobbled-together jumble of script elements, I found in other scripts.
''If Mounted == 0'' that is from the games 'Horse respawn when killed' script
''EnableFastTravel'' that is just the simple console command to change the flag
''set fQuestDelayTime to 10'' is from a random script example found here. (to check itself every 10)''
''begin GameMode'' was my attempt to make it global.  I do not know how to make something global ('''I dont know anything.  I can not stress that enough''')
and ''Short Mounted'', I dont know what that does, but I get an error message without it
-[[User:joetbd|joetbd]]
Anonymous user

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