Difference between revisions of "Talk:Loading Screen Images"
Jump to navigation
Jump to search
@Slserpent: An Explanation what your macro does?
imported>Slserpent m |
imported>JOG (@Slserpent: An Explanation what your macro does?) |
||
Line 20: | Line 20: | ||
::from what i can tell, i think it has to do with the CS. because if you just add a loadscreen from any folder in textures, it goes to the loadscreen category. but if you add it from Menus\Loading, it goes to the subcategories Menus>Loading. it does this same tomfoolery when adding static models, etc., too. what tipped me off was when i noticed that all the default texture paths were using caps.--[[User:Slserpent|Snake]] 10:40, 21 June 2006 (EDT) | ::from what i can tell, i think it has to do with the CS. because if you just add a loadscreen from any folder in textures, it goes to the loadscreen category. but if you add it from Menus\Loading, it goes to the subcategories Menus>Loading. it does this same tomfoolery when adding static models, etc., too. what tipped me off was when i noticed that all the default texture paths were using caps.--[[User:Slserpent|Snake]] 10:40, 21 June 2006 (EDT) | ||
:::Could you explain what you do in that macro, then I could try to reproduce it in Photoshop... |