Difference between revisions of "Talk:Loading Screen Images"
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imported>JOG (@Slserpent: An Explanation what your macro does?) |
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::from what i can tell, i think it has to do with the CS. because if you just add a loadscreen from any folder in textures, it goes to the loadscreen category. but if you add it from Menus\Loading, it goes to the subcategories Menus>Loading. it does this same tomfoolery when adding static models, etc., too. what tipped me off was when i noticed that all the default texture paths were using caps.--[[User:Slserpent|Snake]] 10:40, 21 June 2006 (EDT) | ::from what i can tell, i think it has to do with the CS. because if you just add a loadscreen from any folder in textures, it goes to the loadscreen category. but if you add it from Menus\Loading, it goes to the subcategories Menus>Loading. it does this same tomfoolery when adding static models, etc., too. what tipped me off was when i noticed that all the default texture paths were using caps.--[[User:Slserpent|Snake]] 10:40, 21 June 2006 (EDT) | ||
:::Could you explain what you do in that macro, then I could try to reproduce it in Photoshop... | :::Could you explain what you do in that macro, then I could try to reproduce it in Photoshop...--[[User:JOG|JOG]] 11:02, 21 July 2006 (EDT) |