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Difference between revisions of "Category:Tidbits"

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573 bytes added ,  19:25, 10 August 2007
imported>DragoonWraith
imported>Haama
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::::I hope to do more tests tonight, but just so you know what I have tried: I was testing various things with tokens. I had a null script AoE spell, then a do-nothing script AoE spell, then a scripted AoE spell, then an AoE spell that added a scriptless token, then a scripted token, and then a token scripted to remove itself. They all worked fine, but I noticed that a token from my WIP mod was behaving weirdly - it is scripted to check if the container's weapon matches a reference variable, and if not, set the variable and a few other things. If the token happens to be the one on the player, it also prints out some information at that time. During the test, I never changed weapons, so my token should have been silent, but every time the tokens were removed, my WIP mod's token would report the (correct) information about my weapon. I have not followed up on this result as of yet, however. I hope to tonight.
::::I hope to do more tests tonight, but just so you know what I have tried: I was testing various things with tokens. I had a null script AoE spell, then a do-nothing script AoE spell, then a scripted AoE spell, then an AoE spell that added a scriptless token, then a scripted token, and then a token scripted to remove itself. They all worked fine, but I noticed that a token from my WIP mod was behaving weirdly - it is scripted to check if the container's weapon matches a reference variable, and if not, set the variable and a few other things. If the token happens to be the one on the player, it also prints out some information at that time. During the test, I never changed weapons, so my token should have been silent, but every time the tokens were removed, my WIP mod's token would report the (correct) information about my weapon. I have not followed up on this result as of yet, however. I hope to tonight.
::::[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 18:21, 10 August 2007 (EDT)
::::[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 18:21, 10 August 2007 (EDT)
* <nowiki>*sigh*</nowiki> I wasn't really looking for CTDs, but I found one. Using RemoveAllItems when on an NPC that has an equipped item causes a CTD. Some notes and particulars: RemoveAllItems doesn't seem to work on Unplayable items, so the item was playable (after I changed it in the CS). RemoveItem worked perfectly fine. Unequipping the item and then using RemoveAllItems worked fine. The item was equipped with 'NPC.EquipItem Token, 1'. I know most tokens aren't playable, but maybe some are (as they're being removed before the player has a chance to see them).


===Force Cast and Magicka Use===
===Force Cast and Magicka Use===
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