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1,039 bytes added ,  20:43, 10 August 2007
→‎Tokens lead to crashes?: hmm... that could be a cause of problems, certainly.
imported>Haama
imported>DragoonWraith
(→‎Tokens lead to crashes?: hmm... that could be a cause of problems, certainly.)
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::::[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 18:21, 10 August 2007 (EDT)
::::[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 18:21, 10 August 2007 (EDT)


* <nowiki>*sigh*</nowiki> I wasn't really looking for CTDs, but I found one. Using RemoveAllItems when on an NPC that has an equipped item causes a CTD. Some notes and particulars: RemoveAllItems doesn't seem to work on Unplayable items, so the item was playable (after I changed it in the CS). RemoveItem worked perfectly fine. Unequipping the item and then using RemoveAllItems worked fine. The item was equipped with 'NPC.EquipItem Token, 1'. I know most tokens aren't playable, but maybe some are (as they're being removed before the player has a chance to see them).
::::: <nowiki>*sigh*</nowiki> I wasn't really looking for CTDs, but I found one. Using RemoveAllItems when on an NPC that has an equipped item causes a CTD. Some notes and particulars: RemoveAllItems doesn't seem to work on Unplayable items, so the item was playable (after I changed it in the CS). RemoveItem worked perfectly fine. Unequipping the item and then using RemoveAllItems worked fine. The item was equipped with 'NPC.EquipItem Token, 1'. I know most tokens aren't playable, but maybe some are (as they're being removed before the player has a chance to see them).
:::::--[[User: haama|haama]] 18:25, August 10, 2007 (EDT)
 
(back to left)<br />
Hmm... I was simply using RemoveMe on the token, but RemoveMe may work similarly. RemoveMe also ignores Playable status, so if an equipped token uses RemoveMe... that could cause a CTD. Well, that's easy enough to fix (just make sure it's unequipped first), which is awesome. I will check to see if NPCs are equipping the tokens in my tests.
 
However, the player certainly is not equipping any unplayable token, which does not explain my WIP mod's token's behavior. As I said, more testing needs to get done... which means I need to stop playing Diablo II. Damn that game is addictive. Well, I'm rescuing Cain (NM) at the very least before testing.<br />
[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 20:43, 10 August 2007 (EDT)


===Force Cast and Magicka Use===
===Force Cast and Magicka Use===

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