Difference between revisions of "Talk:ResistWaterDamage"
Jump to navigation
Jump to search
no edit summary
imported>DragoonWraith m (correcting link) |
imported>Migck |
||
Line 28: | Line 28: | ||
:::Hope that helps. | :::Hope that helps. | ||
:::[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 23:55, 21 September 2008 (EDT) | :::[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 23:55, 21 September 2008 (EDT) | ||
==Magnitude?== | |||
This actor value is used by the [[RSWD]] (Resist Water Damage) magic effect, and it seems the developers didn't think too well how to implement it. The effect has the 'No Magnitude' flag and 'Magnitude is %' flag. And despite that contradiction, it doesn't seem to need a magnitude at all to do its job, an actor value of 0 causes standard lava damage while a value of 1 negates it completely. It looks more like a toggle value such as silence, night eye or stunted magicka. [[User:Migck|Migck]] 07:07, 28 June 2011 (EDT) |