Difference between revisions of "Talk:ResistWaterDamage"

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538 bytes added ,  06:07, 28 June 2011
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imported>DragoonWraith
m (correcting link)
imported>Migck
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:::Hope that helps.
:::Hope that helps.
:::[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 23:55, 21 September 2008 (EDT)
:::[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 23:55, 21 September 2008 (EDT)
==Magnitude?==
This actor value is used by the [[RSWD]] (Resist Water Damage) magic effect, and it seems the developers didn't think too well how to implement it. The effect has the 'No Magnitude' flag and 'Magnitude is %' flag. And despite that contradiction, it doesn't seem to need a magnitude at all to do its job, an actor value of 0 causes standard lava damage while a value of 1 negates it completely. It looks more like a toggle value such as silence, night eye or stunted magicka. [[User:Migck|Migck]] 07:07, 28 June 2011 (EDT)
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