Talk:Blender/Custom Creature

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search

Wikification[edit source]

Hi, and thanks for this contribution! I was wondering if you would like help in Wikifying this article. Wiki syntax is unique, but pretty simplistic; there's a pretty thorough guide to it here, as well as some guidelines about writing articles in general here. By using Wiki markup, we can make this article a little less wall-of-text-y.

The first step, and the one we need input most from you on, is uploading the images so they can be displayed inline on the Wiki. Since they are your images, to do so we would need your permission to use them - you would be giving the Wiki the right to use them on this site as we see fit (but probably they'll only be used to replace the URLs you have there). It will make reading the article and looking at the images much easier, however. Please let us know if this is acceptable to you.

After that, we can work on getting headings which create a proper table of contents, using hyperlinks to hide bare URLs, that kind of thing. The Wiki editing team can help with that.

Thanks again for the great guide!
Dragoon Wraith TALK 23:41, 23 September 2008 (EDT)

I give full permission to use the images and files I've linked to in my photobucket/mediafire account for any use on the wiki. Also, if someone has time to edit the guide further I'd appreciate it. I'm going to be very busy for at least a week, but I'll try to edit the article to reflect the discussion in this thread:
http://www.bethsoft.com/bgsforums/index.php?showtopic=875693 when I get time
Kilza 16:34, 25 September 2008 (EDT)
I did some of the wikifying Dragoon Wraith but I am sure more can be done that I didn't have time for tonight (like maybe getting the images onto the wiki for ease of following along). I spent most of my free time playing with How to make a nif with multiple collision materials (i.e. understanding how it was accomplished and reorganizing it into the easiest possible tutorial I could manage) and have had other irons in the fire with learning how to model stuff and trying to find useful info for the niftools-max-plugins designers in hopes that they might get to the multi-havok-material breakthrough with MOPP collision. Anyhow, at least some of it is done.
ShadowDancer 22:34, 25 September 2008 (EDT)