User talk:Cblivion

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Dragoon Wraith TALK 02:03, 4 October 2006 (EDT): Hey, I saw your recommendations on the OBSE Wish List, and I removed most of them for a few reasons, and I just want to explain why.

First, the two casting functions - this functionality can be duplicated relatively easily using Cast and one or more disabled activators (either have two of them, setting their positions and having one cast at another, or have one and have a reference cast at it) - if there is a reason why Cast is not sufficient, please re-explain what you meant so it can be re-added.

Second, the function to run an executable - not going to happen. That's a massive security risk, and the OBSE team would have nothing to do with it. If you wish to use an executable with your mod, it needs to be packaged with the mod and run by the player himself. This is to prevent, say, hiding a malicious program in some Data folder (say, Data\Meshes\weapons\modname\moddername\blah\bleh\something.exe) and then having it called from the game, as it's all too likely that a user would never notice, which is, as I imagine you could guess, extremely dangerous. It's a shame, but that's the way the world works. Oblivion modding has already seen a number of "fake" mods, and while they can't do more than annoy you and mess with your game, it does speak to the possibility of someone doing more if they can.

Thirdly, GoTo. I just personally abhor GoTo, and I know I'm not even remotely alone on this (the fourth Google hit, and the first one not a false-positive, for GoTo is Go To Statement Considered Harmful) - so I'm just wondering, why do you want it? Loops are generally better.

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