Difference between revisions of "Category:Condition Functions"
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Revision as of 10:12, 14 March 2006
These script functions can also be used as conditions wherever they appear in the editor (quest stages, dialogue, packages, idle manager, etc.).
In general, any function which simply returns a value (instead of performing an action) can be used as a condition.
Subcategories
This category has only the following subcategory.
C
Pages in category "Condition Functions"
The following 169 pages are in this category, out of 169 total.
G
- GetActorValue
- GetAlarmed
- GetAmountSoldStolen
- GetAngle
- GetArmorRating
- GetArmorRatingUpperBody
- GetAttacked
- GetBarterGold
- GetBaseActorValue
- GetClassDefaultMatch
- GetClothingValue
- GetCrime
- GetCrimeGold
- GetCurrentAIPackage
- GetCurrentAIProcedure
- GetCurrentWeatherPercent
- GetDead
- GetDeadCount
- GetDestroyed
- GetDetected
- GetDetectionLevel
- GetDisabled
- GetDisposition
- GetDistance
- GetDoorDefaultOpen
- GetEquipped
- GetFactionRank
- GetFactionRankDifference
- GetFactionReaction
- GetFatiguePercentage
- GetForceRun
- GetForceSneak
- GetFriendHit
- GetFurnitureMarkerID
- GetGlobalValue
- GetGold
- GetHeadingAngle
- GetIdleDoneOnce
- GetIgnoreFriendlyHits
- GetInCell
- GetInCellParam
- GetInFaction
- GetInSameCell
- GetInvestmentGold
- GetInWorldspace
- GetIsAlerted
- GetIsClass
- GetIsClassDefault
- GetIsCreature
- GetIsCurrentPackage
- GetIsCurrentWeather
- GetIsGhost
- GetIsID
- GetIsPlayableRace
- GetIsPlayerBirthsign
- GetIsRace
- GetIsReference
- GetIsSex
- GetIsUsedItem
- GetIsUsedItemType
- GetItemCount
- GetKnockedState
- GetLevel
- GetLocked
- GetLockLevel
- GetLOS
- GetNoRumors
- GetOffersServicesNow
- GetOpenState
- GetPCExpelled
- GetPCFactionAttack
- GetPCFactionMurder
- GetPCFactionSteal
- GetPCFactionSubmitAuthority
- GetPCFame
- GetPCInFaction
- GetPCInfamy
- GetPCIsClass
- GetPCIsRace
- GetPCIsSex
- GetPCMiscStat
- GetPCSleepHours
- GetPersuasionNumber
- GetPlayerControlsDisabled
- GetPlayerHasLastRiddenHorse
- GetPos
- GetQuestRunning
- GetQuestVariable
- GetRandomPercent
- GetRestrained
- GetScale
- GetScriptVariable
- GetShouldAttack
- GetSitting
- GetSleeping
- GetStage
- GetStageDone
- GetStartingAngle
- GetStartingPos
- GetTalkedToPC
- GetTalkedToPCParam
- GetTimeDead
- GetTotalPersuasionNumber
- GetTrespassWarningLevel
- GetUnconscious
- GetUsedItemActivate
- GetUsedItemLevel
- GetVampire
- GetWalkSpeed
- GetWeaponAnimType
- GetWeaponSkillType
- GetWindSpeed
I
- IsActor
- IsActorAVictim
- IsActorDetected
- IsActorEvil
- IsActorUsingATorch
- IsCellOwner
- IsCloudy
- IsContinuingPackagePCNear
- IsCurrentFurnitureObj
- IsCurrentFurnitureRef
- IsEssential
- IsFacingUp
- IsGuard
- IsHorseStolen
- IsIdlePlaying
- IsInCombat
- IsInDangerousWater
- IsInInterior
- IsInMyOwnedCell
- IsLeftUp
- IsOwner
- IsPCAMurderer
- IsPCSleeping
- IsPlayerInJail
- IsPlayerMovingIntoNewSpace
- IsPlayersLastRiddenHorse
- IsPleasant
- IsRaining
- IsRidingHorse
- IsRunning
- IsShieldOut
- IsSneaking
- IsSnowing
- IsSpellTarget
- IsSwimming
- IsTalking
- IsTimePassing
- IsTorchOut
- IsTrespassing
- IsTurnArrest
- IsWaiting
- IsWeaponOut
- IsYielding