Difference between revisions of "Portal:Contents/Portals"

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imported>DragoonWraith
(note about the mess)
imported>Ttemplar
m (added the word "find" to the first sentence as it was missing. Now reads: Here you can "find" your way to all of the information you need, through our handy Portal system.)
 
(5 intermediate revisions by one other user not shown)
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Hey, just a note: I've been messing with the coding here, and it's currently pretty much gibberish. I'll come back to this and fix it at some point tonight; until then, please excuse the mess!
If you have skill with HTML/CSS, feel free to attempt to finish this. The goal is to have two columns of four boxes, one for each portal, in a table so that there is 1em separation between them and that all the boxes are the same size (half the page wide, and equal to the height of the larger box in each row).<br />
[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 18:03, 11 March 2008 (EDT)
__NOTOC__ __NOEDITSECTION__
__NOTOC__ __NOEDITSECTION__
<div id="esstyle" style="padding-bottom:0.5em;"><h2 class="header">TESCS Wiki Portals</h2>
<div id="esstyle" style="padding-bottom:0.5em;"><h2 class="header">TESCS Wiki Portals</h2>


Here you can your way to all of the information you need, through our handy Portal system. Each Portal serves as a gateway into a particular area of modding, offering links to trouble-shooting, interesting tutorials, and plenty of reference information.</div>
Here you can find your way to all of the information you need, through our handy Portal system. Each Portal serves as a gateway into a particular area of modding, offering links to trouble-shooting, interesting tutorials, and plenty of reference information.


<table style="width: auto;margin: 0; padding: 0; border: 0;" cellspacing=1em>
You can also find information by looking through our [[Portal:Contents|Table of Contents]]. The best articles from each section can be found as [[Portal:Featured Content|Featured Content]].</div>
<tr>
<td style="width: 50%; padding: 0; margin: 0; border: 1px solid #6e5229; vertical-align: top;">
[[:Category:Getting Started|<div style="width:100%;height:100%;font-weight:normal;color:#6e5229;vertical-align:middle;">
<h2 class="header" style="margin: 0;">Getting Started</h2>


<div style="margin:0.5em;">In the Getting Started area, you will find myriad beginner tutorials, designed to teach the basics of using the Construction Set. You'll find lots of tips and tricks that experienced modders have discovered to make modding easier.</div></div>]]</td>
{| style="width: auto; margin: 0; padding: 0;  border: 0;"
|-
| id="esstyle" style="display: table-cell; width: 50%; padding: 0; margin: 0; border: 1px solid #6e5229; vertical-align: top;" |
[[:Category:Getting Started|<h2 class="header" style="margin: -0.5em 0 0 0; background-repeat: repeat">Getting Started</h2>


<td style="width: 50%; padding: 0; margin: 0; border: 1px solid #6e5229; vertical-align: top;">
<div style="font-weight: normal; color: #6e5229; vertical-align: middle; margin: 0.5em;">In the Getting Started area, you will find myriad beginner tutorials, designed to teach the basics of using the Construction Set. You'll find lots of tips and tricks that experienced modders have discovered to make modding easier.</div>]]
[[Portal:AI|<div style="width:100%;height:100%;font-weight:normal;color:#6e5229;vertical-align:middle;">
| width=1em | &nbsp;
<h2 class="header" style="margin: 0;">Artificial Intelligence</h2>
| id="esstyle" style="display: table-cell; width: 50%; padding: 0; margin: 0; border: 1px solid #6e5229; vertical-align: top;" |
[[Portal:AI|<h2 class="header" style="margin: -0.5em 0 0 0; background-repeat: repeat">Artificial Intelligence</h2>


<div style="margin:0.5em;">The AI Portal contains information about how to get your NPCs to do whatever, wherever you like. Information on Packages, Dialogue, and all aspects of actor creation is held within.</div></div>]]</td>
<div style="font-weight: normal; color: #6e5229; vertical-align: middle; margin: 0.5em;">The AI Portal contains information about how to get your NPCs to do whatever, wherever you like. Information on Packages, Dialogue, and all aspects of actor creation is held within.</div>]]
</tr><tr>
|-
<td id="esstyle" style="padding: 0; margin: 0; vertical-align: top;">[[Portal:Animating|<div style="width:100%;height:100%;font-weight:normal;color:#6e5229;"><h2 class="header" style="margin: 0;">Animating</h2>
| height=1em colspan=3 style="padding:0.3em;margin:0;" |
|-
| id="esstyle" style="display: table-cell; width: 50%; padding: 0; margin: 0; border: 1px solid #6e5229; vertical-align: top;" |
[[Portal:Animating|<h2 class="header" style="margin: -0.5em 0 0 0; background-repeat: repeat">Animating</h2>


Everything there is to know about creating, exporting, and implementing animations within Oblivion can be found here. There are several tutorials, as well as numerous links to external animation tutorials.</div>]]</td>
<div style="font-weight: normal; color: #6e5229; vertical-align: middle; margin: 0.5em;">Everything there is to know about creating, exporting, and implementing animations within Oblivion can be found here. There are several tutorials, as well as numerous links to external animation tutorials.</div>]]
<td id="esstyle" style="padding: 0; margin: 0; vertical-align: top;">[[Portal:Building and Editing|<div style="width:100%;height:100%;font-weight:normal;color:#6e5229;"><h2 class="header" style="margin: 0;">Building and Editing</h2>
| width=1em | &nbsp;
| id="esstyle" style="display: table-cell; width: 50%; padding: 0; margin: 0; border: 1px solid #6e5229; vertical-align: top;" |
[[:Portal:Building and Editing|<h2 class="header" style="margin: -0.5em 0 0 0; background-repeat: repeat">Building and Editing</h2>


Building and editing is the domain of the Render Window. Here you can learn all about creating and changing objects, and placing and positioning them within the game world.</div>]]</td>
<div style="font-weight: normal; color: #6e5229; vertical-align: middle; margin: 0.5em;">Building and editing is the domain of the Render Window. Here you can learn all about creating and changing objects, and placing and positioning them within the game world.</div>]]
</tr><tr>
|-
<td id="esstyle" style="width: 50%; padding: 0 0.3em 0.5em 0.5em; margin: 0; vertical-align: top;">[[Portal:Modeling|<div style="width:100%;height:100%;font-weight:normal;color:#6e5229;"><h2 class="header">Modeling</h2>
| height=1em colspan=3 style="padding:0.3em;margin:0;" |
|-
| id="esstyle" style="display: table-cell; width: 50%; padding: 0; margin: 0; border: 1px solid #6e5229; vertical-align: top;" |
[[Portal:Modeling|<h2 class="header" style="margin: -0.5em 0 0 0; background-repeat: repeat">Modeling</h2>


Learn about creating models, from what programs to use to how to export a mesh into Oblivion. Learn the basics of model creation, the intricacies of NifSkope, and everything else you'll need to create all new shapes.</div>]]</td>
<div style="font-weight: normal; color: #6e5229; vertical-align: middle; margin: 0.5em;">Learn about creating models, from what programs to use to how to export a mesh into Oblivion. Learn the basics of model creation, the intricacies of NifSkope, and everything else you'll need to create all new shapes.</div>]]
<td id="esstyle" style="width: 50%; padding: 0 0.3em 0.5em 0.5em; margin: 0; vertical-align: top;">[[Portal:Quests|<div style="width:100%;height:100%;font-weight:normal;color:#6e5229;"><h2 class="header">Quests</h2>
| width=1em | &nbsp;
| id="esstyle" style="display: table-cell; width: 50%; padding: 0; margin: 0; border: 1px solid #6e5229; vertical-align: top;" |
[[Portal:Quests|<h2 class="header" style="margin: -0.5em 0 0 0;">Quests</h2>


This is where it all comes together. Quests often use new NPCs, new dialogue, scripting, modeling, texturing, world building, you name it. This portal will serve as a base of operations for your quest design.</div>]]</td>
<div style="font-weight: normal; color: #6e5229; vertical-align: middle; margin: 0.5em;">This is where it all comes together. Quests often use new NPCs, new dialogue, scripting, modeling, texturing, world building, you name it. This portal will serve as a base of operations for your quest design.</div>]]
</tr><tr>
|-
<td id="esstyle" style="width: 50%; padding: 0 0.3em 0.5em 0.5em; margin: 0; vertical-align: top;">[[Portal:Scripting|<div style="width:100%;height:100%;font-weight:normal;color:#6e5229;"><h2 class="header">Scripting</h2>
| height=1em colspan=3 style="padding:0.3em;margin:0;" |
|-
| id="esstyle" style="display: table-cell; width: 50%; padding: 0; margin: 0; border: 1px solid #6e5229; vertical-align: top;" |
[[Portal:Scripting|<h2 class="header" style="margin: -0.5em 0 0 0;">Scripting</h2>


In Oblivion, scripts employ hundreds of functions to create changes in the game world ranging from the invisibly subtle to world-changing; within you will find tutorials and reference articles on every function from Oblivion and OBSE.</div>]]</td>
<div style="font-weight: normal; color: #6e5229; vertical-align: middle; margin: 0.5em;">In Oblivion, scripts employ hundreds of functions to create changes in the game world ranging from the invisibly subtle to world-changing; within you will find tutorials and reference articles on every function from Oblivion and OBSE.</div>]]
<td id="esstyle" style="width: 50%; padding: 0 0.3em 0.5em 0.5em; margin: 0; vertical-align: top;">[[Portal:Texturing|<div style="width:100%;height:100%;font-weight:normal;color:#6e5229;"><h2 class="header">Texturing</h2>
| width=1em | &nbsp;
| id="esstyle" style="display: table-cell; width: 50%; padding: 0; margin: 0; border: 1px solid #6e5229; vertical-align: top;" |
[[Portal:Texturing|<h2 class="header" style="margin: -0.5em 0 0 0;">Texturing</h2>


Textures bring color to Oblivion - no model is complete without a texture, and Oblivion is capable of displaying some very high quality textures. Enter this portal to learn how to make them!</div>]]</td>
<div style="font-weight: normal; color: #6e5229; vertical-align: middle; margin: 0.5em;">Textures bring color to Oblivion - no model is complete without a texture, and Oblivion is capable of displaying some very high quality textures. Enter this portal to learn how to make them!</div>]]
</table>
|}

Latest revision as of 22:56, 16 July 2008

TESCS Wiki Portals

Here you can find your way to all of the information you need, through our handy Portal system. Each Portal serves as a gateway into a particular area of modding, offering links to trouble-shooting, interesting tutorials, and plenty of reference information.

You can also find information by looking through our Table of Contents. The best articles from each section can be found as Featured Content.

Getting Started

In the Getting Started area, you will find myriad beginner tutorials, designed to teach the basics of using the Construction Set. You'll find lots of tips and tricks that experienced modders have discovered to make modding easier.

 

Artificial Intelligence

The AI Portal contains information about how to get your NPCs to do whatever, wherever you like. Information on Packages, Dialogue, and all aspects of actor creation is held within.

Animating

Everything there is to know about creating, exporting, and implementing animations within Oblivion can be found here. There are several tutorials, as well as numerous links to external animation tutorials.

 

Building and Editing

Building and editing is the domain of the Render Window. Here you can learn all about creating and changing objects, and placing and positioning them within the game world.

Modeling

Learn about creating models, from what programs to use to how to export a mesh into Oblivion. Learn the basics of model creation, the intricacies of NifSkope, and everything else you'll need to create all new shapes.

 

Quests

This is where it all comes together. Quests often use new NPCs, new dialogue, scripting, modeling, texturing, world building, you name it. This portal will serve as a base of operations for your quest design.

Scripting

In Oblivion, scripts employ hundreds of functions to create changes in the game world ranging from the invisibly subtle to world-changing; within you will find tutorials and reference articles on every function from Oblivion and OBSE.

 

Texturing

Textures bring color to Oblivion - no model is complete without a texture, and Oblivion is capable of displaying some very high quality textures. Enter this portal to learn how to make them!